// KSeqModel.h: interface for the KSeqModel class. // ////////////////////////////////////////////////////////////////////// #if !defined(_KSEQMODEL_H__INCLUDED_) #define _KSEQMODEL_H__INCLUDED_ #pragma once #include "KSeqForm.h" #include "KResourceManager.h" #include class KSeqModel : public KSeqForm { public: KSeqModel(); virtual ~KSeqModel(); void AddSpriteAnimation( const char *filename ); bool AddAnimation( const char *name, const char *filename, int nReqType = KNX3Manager::SEQTYPE_ALL, const NX3LoadPack * pLoldPack = NULL ); // virtual void SetTransform( const K3DMatrix &mat ); protected: }; #endif // !defined(_KSEQMODEL_H__INCLUDED_)