#pragma once #include //#include #include "ModelEffectResource.h" class SModelEffectResourceDB { private: KHash< ModelEffectResourceGame*, hashPr_mod_int> m_hashModelEffectResource; void Init(); void Load(); void Destroy(); public: ModelEffectResourceGame* GetModelEffectResource( int nModelID ); ModelEffectResourceGame* GetModelEffectResource( const char* szModelName ); public: SModelEffectResourceDB(); ~SModelEffectResourceDB(); }; SModelEffectResourceDB & GetModelEffectResourceDB();