#pragma once #include #include "MonsterBase.h" class SMonstarCreatureDB { public: SMonstarCreatureDB(); ~SMonstarCreatureDB(); int GetTameCode( int nSid ); protected: void Init(); void Destroy(); void Load(); std::map< int, struct MonsterCreatureInfo > m_mapMonsterCreatureList; public: static SMonstarCreatureDB* m_pThis; }; SMonstarCreatureDB & GetMonsterCreatureDB();