#ifndef _SUIArenaSelectionReadyWnd_h_ #define _SUIArenaSelectionReadyWnd_h_ //#include "SUIWnd.h" //#include "SUIUtil.h" #include "ArenaMenuSystem.h" /* 선택 입장 */ class SUIArenaSelectionReadyWnd : public SUIWnd { public: SUIArenaSelectionReadyWnd(SGameManager* pGameManager); virtual ~SUIArenaSelectionReadyWnd(); virtual bool InitData( bool reload = false ); virtual void OnNotifyUIWindowOpen(bool bOpen, bool bLimitWnd); virtual void ProcMsgAtStatic( SGameMessage* msg ); virtual void PumpUpMessage( LPCTSTR controlID, DWORD msg, DWORD lparam, DWORD wparam ); virtual DWORD OnMouseMessage(DWORD dwMessage, int x, int y); private: void initFp(); void initTooltip(); void getWndInfo(); void syncPos(); void setRank(); void initMainMenu(); void initMenuSystem(); bool isEmptyControlRegion(int x, int y) const; void setEnableCompleteButton(bool enable); void setSelectMenuItem(int mainMenuId, int subMenuId); void setUnSelectMenu(int mainMenuId); void postUpdateMainMenuButton(); bool isValidArenaJoinSituation(); void isValidArenaJoinSituationAtNormalParty(); /// 루키일 경우에는 16:16 메뉴는 비활성화 시킨다 void checkEnable16By16(); /// 빙고는 2:2가 없다고 함, 현재 구조가 일괄적으로 팀 타입은 공통이라서 빙고일 경우에는 disable시키도록 함 void checkEnable2By2(int mainMenuId, int subMenuId); // control fp void close(); void complete(); void buttonMainRule(); void buttonSubClassic(); void buttonSubSlaughter(); void buttonSubBingo(); void buttonMainTeam(); void buttonSubTwo(); void buttonSubFour(); void buttonSubEight(); void buttonSubSixteen(); void procMsgJoinQueue(SGameMessage* msg); void procMsgBattleInfo(SGameMessage* msg); private: enum { MAIN_MENU_RULE, MAIN_MENU_TEAM }; sArenaMenuSystem m_menuSystem; cClassFuncP m_controlFp; cClassParamFuncP m_msgFp; sEmptyControlRegionChecker m_emptyControlRegionChecker; KUIControl* m_completeButton; }; #endif