#pragma once //#include "SUIWnd.h" class SUICharScreenControl : public SUIWnd { public: SUICharScreenControl( SGameManager* pGameManager ) : SUIWnd( pGameManager ) { } virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam ); virtual void ProcMsgAtStatic( SGameMessage* pMsg ); virtual bool InitData( bool bReload = false ); virtual void OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd = true ); virtual DWORD OnMouseMessage(DWORD dwMessage, int x, int y); virtual void Process(DWORD dwTime); protected: DWORD m_dwPrevTime; DWORD m_dwTime; short m_IsAlphaProc; bool m_bIsZoom; };