#pragma once //#include "SUIWnd.h" struct SGameMessage; class SGameManager; class SUIDisplayInfo; class SUIMissionTitleWnd : public SUIWnd { public: SUIMissionTitleWnd( SGameManager* pGameManager, SUIDisplayInfo* pDisplayInfo ); ~SUIMissionTitleWnd(); virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam ); virtual void ProcMsgAtStatic( SGameMessage* pMsg ); virtual void OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd = true ); virtual bool InitData( bool bReload = false ); virtual bool InitControls( KPoint kPos ); virtual void Process(DWORD dwTime); public: void SetTitle( const char * pString ); // 타이틀 설정 void InsertCaption_title(const char* pTitle); // 타이틀 캡션 설정 private: SUIDisplayInfo* m_pDisplayInfo; KUIControlStatic* m_pStaticTitle; DWORD m_dwTime; DWORD m_dwStartTime; };