#pragma once //#include "SUIWnd.h" #include class SUIDisplayInfo; // 2010.05.10 - prodongi class SInventorySlot; namespace { const int c_nMaxCard = 6; }; class SUICreatureWnd : public SUIWnd { public: SUICreatureWnd( SGameManager* pGameManager, SUIDisplayInfo* pDisplayInfo ) : SUIWnd( pGameManager ) , m_pDisplayInfo(pDisplayInfo) , m_nCurCreatureCount(0) { ::memset( m_hCreatureCard, 0, sizeof(m_hCreatureCard) ); } virtual ~SUICreatureWnd(); // 2011.05.17 - servantes virtual void Process(DWORD dwTime); virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam ); virtual bool InitControls( KPoint kPos ); virtual void ProcMsgAtStatic( SGameMessage* pMsg ); virtual void OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd = true ); virtual bool InitData( bool bReload = false ); virtual void OnRefresh( SGameMessage* pMsg ); virtual void MovePos(int x, int y); private: /// 슬롯 ============================================ void EnableSlot ( int nIndex, bool bShow = true ); void RefreshSlot (); /// 선택 처리 ======================================= void RequestSelectCreature( int nIndex ); /// 정보 ============================================ void RefreshHP ( int nIndex, int nHP, int nMaxHP ); void RefreshMP ( int nIndex, int nMP, int nMaxMP ); void RefreshExp ( int nIndex, __int64 nExp, __int64 nMaxExp ); std::string GetRemainTime( int nRemainTime ); void SetMainCreature(AR_HANDLE hMainCreture, int nForceIndex = -1); // 2011.05.19 - servantes int findCreatureCardIndex(AR_HANDLE equipedCardHandle) const; /// 2011.06.07 - prodongi private: SUIDisplayInfo* m_pDisplayInfo; int m_nSelctIndex; AR_HANDLE m_hCreatureCard[c_nMaxCard]; bool m_bCreaturePage; int m_nCurCreatureCount; AR_HANDLE m_CreatureRemainTime[c_nMaxCard]; DWORD m_dwTime; DWORD m_dwStartTime; short int m_nProcessCount; KUIControlStatic* m_pFormation[6]; // 크리처 주/보조 표시 바 : 0번이 메인 // 2011.04.06 - servantes };