#pragma once //#include "SUIWnd.h" #include ////////////////////////////////////////////////////////////////////////// /// Debug Wnd class SUIDevOutputWnd : public SUIWnd { public: SUIDevOutputWnd( SGameManager* pGameManager ) : SUIWnd( pGameManager ) { } void SetFPS( DWORD dwFPS, DWORD dwFree, DWORD dwTotal ); void SetPosition( float fX, float fY, float fZ, float fcx, float fcy, float fcz ); }; ////////////////////////////////////////////////////////////////////////// /// Test Wnd class SUITestWnd : public SUIWnd { public: SUITestWnd( SGameManager* pGameManager ); ~SUITestWnd(); virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam ); virtual void Process(DWORD dwTime); bool CreateControls( class KUIWndManager* pWndManager ); protected: void initRace(); class QJTVObj* m_pQJTVObj; trf::MetaData m_meta; K3DTextureSPtr m_spLogoTexture; bool m_bInitAni; int m_nCurFrame; DWORD m_dwRefreshTime; };