#include "stdafx.h" #include "SUIFulldownItemDropWnd.h" #include "SGameManager.h" bool SUIFulldownItemDropWnd::InitControls( KPoint kPos ) { // 숫자만 입력 // KUIControlEdit* pEdit = ( KUIControlEdit* )GetChild( "input_edit" ); // if( pEdit ) // { // pEdit->SetOnlyNumber(true); // pEdit->SetLimitation( c_nInputNumberLimit ); // } // SetCustomMovingRect( KRect(0, 0, 224, 20) ); // 버튼 클릭 영역 //SetValidRect( "input_ok", KRect(0,0,-c_nButtonClickArea,0) ); //SetValidRect( "input_cancel", KRect(c_nButtonClickArea,0,0,0) ); return SUIWnd::InitControls(kPos); } bool SUIFulldownItemDropWnd::InitData( bool bReload ) { // m_nAllValue = 0; // m_RequestWindow = SIMSG_TOGGLE_UIWINDOW::UIWINDOW_INPUTNUMBER; return SUIWnd::InitData(bReload); } void SUIFulldownItemDropWnd::PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam ) { switch(nMessage) { case KUI_MESSAGE::KBUTTON_CLICK: if( !::_stricmp( lpszControlID, "button01" ) ) { } if( !::_stricmp( lpszControlID, "button02" ) ) { } break; } SUIWnd::PumpUpMessage( lpszControlID, nMessage, lparam, wparam ); } void SUIFulldownItemDropWnd::ProcMsgAtStatic( SGameMessage* pMsg ) { switch(pMsg->nType) { case MSG_SCRIPT_SHOW_WINDOW: { } break; case IMSG_UI_REQ_INPUTNUMBER: { } break; case IMSG_UI_MOVE: { SIMSG_UI_MOVE* pMoveMsg = ( SIMSG_UI_MOVE* )pMsg; MovePos( pMoveMsg->m_nX, pMoveMsg->m_nY ); pMsg->bUse = true; } break; } } void SUIFulldownItemDropWnd::OnKillFocusNotify() { //포커스 잃었을때는 인벤토리의 풀다운 윈도우를 꺼준다 -N4- m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_FULLDOWN_ITEMDROP, false ) ); }