#pragma once //#include "SUIWnd.h" /// 지역 정보 표시 class SUILocalSignWnd : public SUIWnd { public: SUILocalSignWnd( SGameManager* pGameManager ) : SUIWnd( pGameManager ) { m_dwTime = 0; m_dwStartTime = 0; } void SetLocalTitle( const char * pString, DWORD dwTime ); virtual bool InitControls( KPoint kPos ); virtual bool InitData( bool bReload = false ); virtual void Process(DWORD dwTime); #ifdef _KUI_INVALIDATION // { [sonador] virtual void Render( KViewportObject* pViewport, bool isFront ); // } #endif private: DWORD m_dwTime; DWORD m_dwStartTime; };