#pragma once #include const int MAX_CMD_LEN = 256; class SGameConsole { public: SGameConsole(); ~SGameConsole(); BOOL IsExistCommand() { return m_bExistCommand; } const char * GetCommand(); void ReSet(); LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); protected: BOOL m_bExistCommand; ///< 입련된 명령어가 있는가? char m_szCommand[MAX_CMD_LEN]; ///< 입력된 명령어 private: };