#include "SGameUtil.h" void GetDirection( K3DMatrix &Out, const K3DVector &StartPos, const K3DVector &EndPos ) { K3DVector xVector, yVector, zVector; yVector = StartPos-EndPos; yVector.Normalize(); zVector = K3DVector( 0, 0, 1 ); K3DVectorCross( xVector, zVector, yVector ); xVector.Normalize(); K3DVectorCross( zVector, xVector, yVector ); zVector.Normalize(); K3DMatrixIdentity( Out ); Out._11 = xVector.x; Out._12 = xVector.y; Out._13 = xVector.z; Out._21 = yVector.x; Out._22 = yVector.y; Out._23 = yVector.z; Out._31 = zVector.x; Out._32 = zVector.y; Out._33 = zVector.z; } float GetAniPlayRate( DWORD attack_speed, DWORD dwMaxTime, bool bRealTime ) { float fAniRate = 4.8f; float fBaseAttackRate; //msec 변환 if( bRealTime == false ) fBaseAttackRate = dwMaxTime/fAniRate; //SMTP else fBaseAttackRate = (float)dwMaxTime; //msec fAniRate = fBaseAttackRate/(attack_speed); if( dwMaxTime == 0 ) fAniRate = 1.f; return fAniRate; //기본 배율이 4.8f 는 1배 }