#pragma once struct LowQualityWater { LowQualityWater() { id = 0; texture_change_time = 0; a = 0; r = 0; g = 0; b = 0; memset( texture_name_1, 0, sizeof(texture_name_1) ); memset( texture_name_2, 0, sizeof(texture_name_2) ); memset( texture_name_3, 0, sizeof(texture_name_3) ); memset( texture_name_4, 0, sizeof(texture_name_4) ); memset( texture_name_5, 0, sizeof(texture_name_5) ); memset( texture_name_6, 0, sizeof(texture_name_6) ); memset( texture_name_7, 0, sizeof(texture_name_7) ); memset( texture_name_8, 0, sizeof(texture_name_8) ); memset( texture_name_9, 0, sizeof(texture_name_9) ); memset( texture_name_10, 0, sizeof(texture_name_10) ); memset( texture_name_11, 0, sizeof(texture_name_11) ); memset( texture_name_12, 0, sizeof(texture_name_12) ); memset( texture_name_13, 0, sizeof(texture_name_13) ); memset( texture_name_14, 0, sizeof(texture_name_14) ); memset( texture_name_15, 0, sizeof(texture_name_15) ); memset( texture_name_16, 0, sizeof(texture_name_16) ); memset( texture_name_17, 0, sizeof(texture_name_17) ); memset( texture_name_18, 0, sizeof(texture_name_18) ); memset( texture_name_19, 0, sizeof(texture_name_19) ); memset( texture_name_20, 0, sizeof(texture_name_20) ); memset( texture_name_21, 0, sizeof(texture_name_21) ); memset( texture_name_22, 0, sizeof(texture_name_22) ); memset( texture_name_23, 0, sizeof(texture_name_23) ); memset( texture_name_24, 0, sizeof(texture_name_24) ); memset( texture_name_25, 0, sizeof(texture_name_25) ); memset( texture_name_26, 0, sizeof(texture_name_26) ); memset( texture_name_27, 0, sizeof(texture_name_27) ); memset( texture_name_28, 0, sizeof(texture_name_28) ); memset( texture_name_29, 0, sizeof(texture_name_29) ); memset( texture_name_30, 0, sizeof(texture_name_30) ); memset( texture_name_all, 0, sizeof(texture_name_all)); } char** GetTextureFileName() { return texture_name_all; } int id; int texture_change_time; int a; int r; int g; int b; char texture_name_1[256]; char texture_name_2[256]; char texture_name_3[256]; char texture_name_4[256]; char texture_name_5[256]; char texture_name_6[256]; char texture_name_7[256]; char texture_name_8[256]; char texture_name_9[256]; char texture_name_10[256]; char texture_name_11[256]; char texture_name_12[256]; char texture_name_13[256]; char texture_name_14[256]; char texture_name_15[256]; char texture_name_16[256]; char texture_name_17[256]; char texture_name_18[256]; char texture_name_19[256]; char texture_name_20[256]; char texture_name_21[256]; char texture_name_22[256]; char texture_name_23[256]; char texture_name_24[256]; char texture_name_25[256]; char texture_name_26[256]; char texture_name_27[256]; char texture_name_28[256]; char texture_name_29[256]; char texture_name_30[256]; char* texture_name_all[30]; };