#include "stdafx.h" #include "SSystemScript.h" #include #include void ScriptLog( const char *szStr ) { _oprint( szStr ); } ////////////////////////////////////////////////////////////////////////// //시스템 //Log int SCRIPT_ReportLog( struct lua_State *L ) { int n = lua_gettop(L); // number of arguments // g_pSBotMng->Perform( id_SPELL, msg ); return NULL; } //Profile int SCRIPT_Profile ( struct lua_State *L ) { int n = lua_gettop(L); // number of arguments // g_pSBotMng->Perform( id_SPELL, msg ); return NULL; } ////////////////////////////////////////////////////////////////////////// //Option //Music int SCRIPT_SetMusic ( struct lua_State *L ) { int n = lua_gettop(L); // number of arguments // g_pSBotMng->Perform( id_SPELL, msg ); return NULL; } //Sound int SCRIPT_SetSound ( struct lua_State *L ) { int n = lua_gettop(L); // number of arguments // g_pSBotMng->Perform( id_SPELL, msg ); return NULL; } //Volume int SCRIPT_SetVolume( struct lua_State *L ) { int n = lua_gettop(L); // number of arguments // g_pSBotMng->Perform( id_SPELL, msg ); return NULL; }