function SpawnRevivedBoss(id)
local x = tonumber(gv("x"))
local y = tonumber(gv("y"))
x = math.random(x-50, x+50)
y = math.random(y-50, y+50)
local revivedBossID = tonumber("1"..tostring(id))
add_npc(x, y, revivedBossID, 1, 360000)
local isSpawn = math.random(1,100)
if isSpawn >= 55 then
if id == 9158002 then
add_field_prop(920013371, 300, 200220, 168521, 0)
cprint("The Betrayal reward box has appeared on the platform. Hurry! It disappears in 5 minutes.")
elseif id == 9170001 then
add_field_prop(920013373, 300, 200220, 152392, 0)
cprint("The Ashmaw reward box has appeared on the platform. Hurry! It disappears in 5 minutes.")
elseif id == 9190001 then
add_field_prop(920013372, 300, 200220, 136265, 0)
cprint("The SLK reward box has appeared on the platform. Hurry! It disappears in 5 minutes.")
end
end
end
function GiveRevivedBossPrize()
local itemCount = math.random(1,3)
insert_item(204655, itemCount, 0, 1, 2)
cprint("You have received x"..tostring(itemCount).." "..get_item_name_by_code(204655).." for killing a Revived boss!")
end
function GiveBossBox(id)
if id == 1 then
local randomEarring = math.random(427201, 427210)
insert_item(randomEarring, 1, 0, 1, 2)
cprint("You have received x1 ["..get_item_name_by_code(randomEarring).."] from the reward box.")
elseif id == 2 then
local randomRing = math.random(427101, 427110)
insert_item(randomRing, 1, 0, 1, 2)
cprint("You have received x1 ["..get_item_name_by_code(randomRing).."] from the reward box.")
elseif id == 3 then
local beltTable = {305746, 305752, 305758, 305764, 305770, 305776, 305782, 305788, 305794, 305800}
local randomBelt = beltTable[math.random(1,10)]
insert_item(randomBelt, 1, 0, 1, 2)
cprint("You have received x1 ["..get_item_name_by_code(randomBelt).."] from the reward box.")
end
end