Debug
x64
Alucard_Debug
x64
Alucard_Release
x64
Release_Fraun
x64
Release
x64
{1D60AAF1-A76A-4C6A-9C2B-43EC04615E8E}
CaptainHerlockServer
Win32Proj
10.0
Application
MultiByte
true
v100
Application
MultiByte
true
v100
Application
MultiByte
true
Application
MultiByte
Application
MultiByte
<_ProjectFileVersion>10.0.40219.1
true
true
false
false
false
C:\9.5.2 source code\
C:\9.5.2 source code
X64
Disabled
../../Library/External/include;../../Library/Internal/include;../../Common Files;.;Game;Game/Utility;Game/Message;Game/Struct;Game/Define;Game/Memory;Game/NPCProc;Game/Resource;Game/DB;Game/Script;Game/Rule;Game/Skill;Game/Community;Game/World;Game/GameProc;Game/DaemonProc;Game/Logic;SecuritySolution;C:/Program Files;%(AdditionalIncludeDirectories)
WIN32;_DEBUG;_WINDOWS;_WIN32_WINNT=0x0502;WINVER=0x0502;NOMINMAX;_MEM_USAGE_DEBUG;_USE_UPDATE_CHARACTER_CHECKSUM;%(PreprocessorDefinitions)
true
Sync
EnableFastChecks
MultiThreadedDebug
true
true
Use
Level3
ProgramDatabase
4244;4800;%(DisableSpecificWarnings)
stdafx.h;%(ForcedIncludeFiles)
winmm.lib;ws2_32.lib;Mswsock.lib;psapi.lib;shlwapi.lib;comsuppw.lib;%(AdditionalDependencies)
..\..\Library\External\lib;..\..\Library\External\lib\vc2010;..\..\Library\External\lib\vc2010\x64;..\..\Library\Internal\lib\vc2010;%(AdditionalLibraryDirectories)
LIBCMT;%(IgnoreSpecificDefaultLibraries)
true
Windows
true
MachineX64
C:\9.5.2 source code\$(TargetName).pdb
X64
Disabled
../../Library/External/include;../../Library/Internal/include;../../Common Files;.;Game;Game/Utility;Game/Message;Game/Struct;Game/Define;Game/Memory;Game/NPCProc;Game/Resource;Game/DB;Game/Script;Game/Rule;Game/Skill;Game/Community;Game/World;Game/GameProc;Game/DaemonProc;Game/Logic;SecuritySolution;C:/Program Files;%(AdditionalIncludeDirectories)
WIN32;_DEBUG;_WINDOWS;_WIN32_WINNT=0x0502;WINVER=0x0502;NOMINMAX;_MEM_USAGE_DEBUG;_USE_UPDATE_CHARACTER_CHECKSUM;%(PreprocessorDefinitions)
true
Sync
EnableFastChecks
MultiThreadedDebug
true
true
Use
Level3
ProgramDatabase
4244;4800;%(DisableSpecificWarnings)
stdafx.h;%(ForcedIncludeFiles)
winmm.lib;ws2_32.lib;Mswsock.lib;psapi.lib;shlwapi.lib;comsuppw.lib;%(AdditionalDependencies)
..\..\Library\External\lib;..\..\Library\External\lib\vc2010;..\..\Library\External\lib\vc2010\x64;..\..\Library\Internal\lib\vc2010;%(AdditionalLibraryDirectories)
LIBCMT;%(IgnoreSpecificDefaultLibraries)
true
Windows
true
MachineX64
X64
../../Library/External/include;../../Library/Internal/include;../../Common Files;.;Game;Game/Utility;Game/Message;Game/Struct;Game/Define;Game/Memory;Game/NPCProc;Game/Resource;Game/DB;Game/Script;Game/Rule;Game/Skill;Game/Community;Game/World;Game/GameProc;Game/DaemonProc;Game/Logic;SecuritySolution;C:/Program Files;%(AdditionalIncludeDirectories)
WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0502;WINVER=0x0502;NOMINMAX;_MEM_USAGE_DEBUG;_USE_UPDATE_CHARACTER_CHECKSUM;USE_GAME_GUARD_AUTH_3;%(PreprocessorDefinitions)
MultiThreaded
Use
$(IntDir)vc80.pdb
Level3
ProgramDatabase
4244;4800;%(DisableSpecificWarnings)
stdafx.h;%(ForcedIncludeFiles)
true
true
winmm.lib;ws2_32.lib;Mswsock.lib;psapi.lib;shlwapi.lib;comsuppw.lib;%(AdditionalDependencies)
..\..\Library\External\lib;..\..\Library\External\lib\vc2010;..\..\Library\External\lib\vc2010\x64;..\..\Library\Internal\lib\vc2010;..\..\Common Files;%(AdditionalLibraryDirectories)
true
$(TargetDir)$(TargetName)_STRIPPED.pdb
Windows
true
true
true
MachineX64
X64
../../Library/External/include;../../Library/Internal/include;../../Common Files;.;Game;Game/Utility;Game/Message;Game/Struct;Game/Define;Game/Memory;Game/NPCProc;Game/Resource;Game/DB;Game/Script;Game/Rule;Game/Skill;Game/Community;Game/World;Game/GameProc;Game/DaemonProc;Game/Logic;SecuritySolution;C:/Program Files;%(AdditionalIncludeDirectories)
WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0502;WINVER=0x0502;NOMINMAX;_MEM_USAGE_DEBUG;_USE_UPDATE_CHARACTER_CHECKSUM;USE_GAME_GUARD_AUTH_3;FRAUN_PERFORMANCE_LOG;%(PreprocessorDefinitions)
MultiThreaded
Use
$(IntDir)vc80.pdb
Level3
ProgramDatabase
4244;4800;%(DisableSpecificWarnings)
stdafx.h;%(ForcedIncludeFiles)
true
true
winmm.lib;ws2_32.lib;Mswsock.lib;psapi.lib;shlwapi.lib;comsuppw.lib;%(AdditionalDependencies)
..\..\Library\External\lib;..\..\Library\External\lib\vc2010;..\..\Library\External\lib\vc2010\x64;..\..\Library\Internal\lib\vc2010;..\..\Common Files;%(AdditionalLibraryDirectories)
true
$(TargetDir)$(TargetName)_STRIPPED.pdb
Windows
true
true
true
MachineX64
copy /Y "$(TargetDir)$(ProjectName).exe" "D:\LeviathanProject\Source\Server\GameServer"
copy /Y "$(TargetDir)$(ProjectName).pdb" "D:\LeviathanProject\Source\Server\GameServer"
X64
../../Library/External/include;../../Library/Internal/include;../../Common Files;.;Game;Game/Utility;Game/Message;Game/Struct;Game/Define;Game/Memory;Game/NPCProc;Game/Resource;Game/DB;Game/Script;Game/Rule;Game/Skill;Game/Community;Game/World;Game/GameProc;Game/DaemonProc;Game/Logic;SecuritySolution;C:/Program Files;%(AdditionalIncludeDirectories)
WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0502;WINVER=0x0502;NOMINMAX;_MEM_USAGE_DEBUG;_USE_UPDATE_CHARACTER_CHECKSUM;USE_GAME_GUARD_AUTH_3;%(PreprocessorDefinitions)
MultiThreaded
Use
$(IntDir)vc80.pdb
Level3
ProgramDatabase
4244;4800;%(DisableSpecificWarnings)
stdafx.h;%(ForcedIncludeFiles)
true
true
winmm.lib;ws2_32.lib;Mswsock.lib;psapi.lib;shlwapi.lib;comsuppw.lib;%(AdditionalDependencies)
..\..\Library\External\lib;..\..\Library\External\lib\vc2010;..\..\Library\External\lib\vc2010\x64;..\..\Library\Internal\lib\vc2010;%(AdditionalLibraryDirectories)
true
$(TargetDir)$(TargetName)_STRIPPED.pdb
Windows
true
true
true
MachineX64
true
true
true
true
true
true
true
true
true
true
Create
Create
Create
Create
Create