#include #include #include #include "DB_Commands.h" #include "GameProc.h" #include "ScheduledCommandManager.h" bool DB_UpdateLaunchedScheduledCommand::onProcess( DBConnection & db ) { try { _CommandPtr cmd; if( db.CreateCommand( cmd ) == false ) throw XException( "DB_UpdateLaunchedScheduledCommand : CreateInstance(command) error" ); cmd->CommandType = adCmdStoredProc; cmd->CommandText = _bstr_t( "dbo.smp_update_launched_scheduled_command" ); // Store the name of current stored-procedure for debugging szStoredProcedureName = "dbo.smp_update_launched_scheduled_command"; cmd->Parameters->Append( cmd->CreateParameter( "IN_SID", adInteger, adParamInput, sizeof( m_nSID ), m_nSID ) ); COleDateTime dtLastLaunchedTime( m_tLastLaunched ); cmd->Parameters->Append( cmd->CreateParameter( "IN_LAST_LAUNCHED_TIME", adDate, adParamInput, sizeof( DATE ), static_cast< DATE >( dtLastLaunchedTime ) ) ); cmd->Parameters->Append( cmd->CreateParameter( "IN_FINISHED", adBoolean, adParamInput, sizeof( m_bFinished ), m_bFinished ) ); _RecordsetPtr pRS = cmd->Execute(NULL,NULL,adCmdStoredProc); ScheduledCommandManager::Instance().onEndQuery(); } catch( ... ) { ScheduledCommandManager::Instance().onEndQuery(); throw; } return true; }