Files
Leviathan/Client/Game/game/DB/SAuctionCategoryResourceDB.h
2026-06-01 12:46:52 +02:00

25 lines
543 B
C++

#pragma once
#include "AuctionCategoryBase.h"
#include "GameRule.h"
//#include <vector>
class AuctionCategoryDB
{
public:
typedef _AUCTION_CATEGORY_INFO category_info_t;
typedef std::vector< category_info_t* > category_info_container_t;
AuctionCategoryDB( );
~AuctionCategoryDB( );
void GetCategoryInfo( category_info_container_t& out, int nLocalFlag );
private:
void Load( );
void Release( );
bool IsValid( category_info_t& info );
category_info_container_t m_CategoryInfos;
};
AuctionCategoryDB& GetAuctionCategoryDB( );