Files
Leviathan/Client/Game/game/GameSystem/Arena/ArenaJoinSituationConcreter.h
2026-06-01 12:46:52 +02:00

81 lines
2.2 KiB
C++

#ifndef _ArenaJoinSituationConcreter_h_
#define _ArenaJoinSituationConcreter_h_
class SGameWorld;
class SGameLocalPlayer;
class cSituationConcreter
{
public:
virtual bool isSatisfaction(SGameWorld const* /*gameWorld*/, SGameLocalPlayer const* /*localPlayer*/) = 0;
};
class cSituationConcreterNone : public cSituationConcreter
{
public:
virtual bool isSatisfaction(SGameWorld const* gameWorld, SGameLocalPlayer const* localPlayer);
};
class cSituationConcreterDeath : public cSituationConcreter
{
public:
virtual bool isSatisfaction(SGameWorld const* gameWorld, SGameLocalPlayer const* localPlayer);
};
class cSituationConcreterTrade : public cSituationConcreter
{
public:
virtual bool isSatisfaction(SGameWorld const* gameWorld, SGameLocalPlayer const* localPlayer);
};
class cSituationConcreterSiegePlaying : public cSituationConcreter
{
public:
virtual bool isSatisfaction(SGameWorld const* gameWorld, SGameLocalPlayer const* localPlayer);
};
class cSituationConcreterInstancePlaying : public cSituationConcreter
{
public:
virtual bool isSatisfaction(SGameWorld const* gameWorld, SGameLocalPlayer const* localPlayer);
};
class cSituationConcreterPenalty : public cSituationConcreter
{
public:
virtual bool isSatisfaction(SGameWorld const* gameWorld, SGameLocalPlayer const* localPlayer);
};
class cSituationConcreterPartyPlaying : public cSituationConcreter
{
public:
virtual bool isSatisfaction(SGameWorld const* gameWorld, SGameLocalPlayer const* localPlayer);
};
class cSituationConcreterNormalPartyPlaying : public cSituationConcreter
{
public:
virtual bool isSatisfaction(SGameWorld const* gameWorld, SGameLocalPlayer const* localPlayer);
};
class cSituationConcreterArenaPlaying : public cSituationConcreter
{
public:
virtual bool isSatisfaction(SGameWorld const* gameWorld, SGameLocalPlayer const* localPlayer);
};
class cSituationConcreterArenaWaiting : public cSituationConcreter
{
public:
virtual bool isSatisfaction(SGameWorld const* gameWorld, SGameLocalPlayer const* localPlayer);
};
class cSituationConcreterArenaWaitingCount : public cSituationConcreter
{
public:
virtual bool isSatisfaction(SGameWorld const* gameWorld, SGameLocalPlayer const* localPlayer);
};
#endif