276 lines
8.9 KiB
C++
276 lines
8.9 KiB
C++
#include "stdafx.h"
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#include "Arena\\ArenaJoinSituationChecker.h"
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#include "SUIArenaPracticeReadyWnd.h"
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#include "Arena\\ArenaSystem.h"
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//#include "SGameMessageUI.h"
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#include "SGameManager.h"
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#include "ArenaRankInfo.h"
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#include "SGameSystem.h"
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#include "CommonUtil.h"
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#include "ArenaUtility.h"
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#include "SStringDB.h"
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extern SGameSystem * g_pCurrentGameSystem;
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SUIArenaPracticeReadyWnd::SUIArenaPracticeReadyWnd(SGameManager* gameManager) : SUIWnd(gameManager),
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m_completeButton(NULL)
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{
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}
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SUIArenaPracticeReadyWnd::~SUIArenaPracticeReadyWnd()
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{
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}
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bool SUIArenaPracticeReadyWnd::InitData(bool reload)
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{
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initFp();
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getWndInfo();
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initMenuSystem();
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initTooltip();
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return SUIWnd::InitData(reload);
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}
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void SUIArenaPracticeReadyWnd::getWndInfo()
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{
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m_completeButton = dynamicCast<KUIControl*>(GetChild("button_arena_select_complete_01"));
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m_emptyControlRegionChecker.add(GetChild("area_control"));
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}
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void SUIArenaPracticeReadyWnd::initFp()
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{
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m_controlFp.add("button_close", &SUIArenaPracticeReadyWnd::close);
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m_controlFp.add("button_arena_select_complete_01", &SUIArenaPracticeReadyWnd::complete);
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m_controlFp.add("button_list_re_select_03", &SUIArenaPracticeReadyWnd::buttonMainStadium);
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m_controlFp.add("button_arena_map_select_01", &SUIArenaPracticeReadyWnd::buttonSubStadium1);
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m_controlFp.add("button_arena_map_select_02", &SUIArenaPracticeReadyWnd::buttonSubStadium2);
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m_controlFp.add("button_arena_map_select_03", &SUIArenaPracticeReadyWnd::buttonSubStadium3);
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m_msgFp.add(MSG_BATTLE_ARENA_BATTLE_INFO, &SUIArenaPracticeReadyWnd::procMsgBattleInfo);
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}
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void SUIArenaPracticeReadyWnd::initTooltip()
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{
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SetChildTooltip("mark_arena_mode_01", S(2317));
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SetChildTooltip("mark_arena_vs_01", S(2318));
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SetChildTooltip("mark_arena_map_01", S(2319));
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SetChildTooltip("bg_mark_04", S(2320));
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}
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void SUIArenaPracticeReadyWnd::initMenuSystem()
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{
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/// 경기 방식
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{
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sArenaMainMenu* ruleMain = new sArenaMainMenu;
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ruleMain->setId((int)MAIN_MENU_RULE);
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ruleMain->setFoldButton(dynamicCast<KUIControl*>(GetChild("button_list_re_select_01")));
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ruleMain->setSelectNameControl(GetChild("text_select_01"));
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/// item
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ruleMain->addItemControl(this, "bg_mark_01", sArenaMainMenu::SELECT_ITEM, 4, "mark_arena_mode_01", "bg_mark_01", "text_select_01", "text_bg_01");
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ruleMain->addItemControl(this, "bg_mark_01", sArenaMainMenu::COMMON_ITEM, 1, "button_list_re_select_01");
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/// add
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m_menuSystem.addMainMenu(ruleMain);
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}
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/// 팀
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{
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sArenaMainMenu* teamMain = new sArenaMainMenu;
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teamMain->setId((int)MAIN_MENU_TEAM);
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teamMain->setFoldButton(dynamicCast<KUIControl*>(GetChild("button_list_re_select_02")));
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teamMain->setSelectNameControl(GetChild("text_select_02"));
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/// item
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teamMain->addItemControl(this, "bg_mark_02", sArenaMainMenu::SELECT_ITEM, 4, "mark_arena_vs_01", "bg_mark_02", "text_select_02", "text_bg_02");
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teamMain->addItemControl(this, "bg_mark_02", sArenaMainMenu::COMMON_ITEM, 1, "button_list_re_select_02");
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/// add
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m_menuSystem.addMainMenu(teamMain);
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}
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/// 경기장
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{
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sArenaMainMenu* stadiumMain = new sArenaMainMenu;
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stadiumMain->setId((int)MAIN_MENU_STADIUM);
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stadiumMain->setFoldButton(dynamicCast<KUIControl*>(GetChild("button_list_re_select_03")));
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stadiumMain->setSelectNameControl(GetChild("text_select_03"));
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/// item
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stadiumMain->addItemControl(this, "bg_mark_07", sArenaMainMenu::NONSELECT_ITEM, 3, "mark_arena_map_02", "text_arena_map_01", "bg_mark_07");
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stadiumMain->addItemControl(this, "bg_mark_03", sArenaMainMenu::SELECT_ITEM, 4, "mark_arena_map_01", "bg_mark_03", "text_select_03", "text_bg_03");
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stadiumMain->addItemControl(this, "bg_mark_03", sArenaMainMenu::COMMON_ITEM, 1, "button_list_re_select_03");
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/// sub menu, 지금은 한개 밖에 없다
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stadiumMain->addSubMenu(this, SUB_MENU_STADIUM1, "button_arena_map_select_01",2476, 2476, 2, "text_arena_map_select_01", "button_arena_map_select_01");
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//stadiumMain->addSubMenu(this, SUB_MENU_STADIUM2, "button_arena_map_select_02", 100, 2, "text_arena_map_select_02", "button_arena_map_select_02");
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//stadiumMain->addSubMenu(this, SUB_MENU_STADIUM3, "button_arena_map_select_03", 100, 2, "text_arena_map_select_03", "button_arena_map_select_03");
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/// add
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m_menuSystem.addMainMenu(stadiumMain);
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}
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/// 시간
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{
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sArenaMainMenu* timeMain = new sArenaMainMenu;
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timeMain->setId((int)MAIN_MENU_TIME);
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timeMain->setFoldButton(dynamicCast<KUIControl*>(GetChild("button_list_re_select_04")));
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timeMain->setSelectNameControl(GetChild("text_select_04"));
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/// item
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timeMain->addItemControl(this, "bg_mark_04", sArenaMainMenu::SELECT_ITEM, 4, "mark_arena_time_01", "bg_mark_04", "text_select_04", "text_bg_04");
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timeMain->addItemControl(this, "bg_mark_04", sArenaMainMenu::COMMON_ITEM, 1, "button_list_re_select_04");
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/// add
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m_menuSystem.addMainMenu(timeMain);
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}
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m_menuSystem.setBasisYControl(GetChild("bg_mark_01"));
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}
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void SUIArenaPracticeReadyWnd::ProcMsgAtStatic( SGameMessage* msg )
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{
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m_msgFp.call(msg->nType, this, msg);
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}
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void SUIArenaPracticeReadyWnd::OnNotifyUIWindowOpen(bool bOpen, bool bLimitWnd)
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{
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if (bOpen)
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{
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syncPos();
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initMainMenu();
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setRank();
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/// 알림창은 아레나 메뉴보다 위로 오게 해준다
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m_pGameManager->PostMsgAtDynamic( new SIMSG_UI_LIST_MOVE_FORCE_BACK( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_NOTIFICATION ) );
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}
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postUpdateMainMenuButton();
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}
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void SUIArenaPracticeReadyWnd::postUpdateMainMenuButton()
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{
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m_pGameManager->PostMsgAtDynamic( new SIMSG_UPDATE_MAIN_MENU_BUTTON());
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}
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void SUIArenaPracticeReadyWnd::PumpUpMessage( LPCTSTR controlID, DWORD msg, DWORD lparam, DWORD wparam )
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{
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switch (msg)
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{
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case KUI_MESSAGE::KBUTTON_CLICK: m_controlFp.call(controlID, this); break;
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}
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}
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DWORD SUIArenaPracticeReadyWnd::OnMouseMessage(DWORD dwMessage, int x, int y)
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{
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if (KLBUTTON_DOWN == dwMessage)
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{
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if (m_emptyControlRegionChecker.isIn(x, y))
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return KMR_GET_PASS;
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}
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return SUIWnd::OnMouseMessage(dwMessage, x, y);
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}
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void SUIArenaPracticeReadyWnd::syncPos()
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{
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SUIWnd* menuWnd = m_pGameManager->GetSUI(SIMSG_TOGGLE_UIWINDOW::UIWINDOW_MAINMENU);
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if (menuWnd)
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MovePos(menuWnd->GetRect().left, menuWnd->GetRect().top - GetRect().GetHeight());
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}
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void SUIArenaPracticeReadyWnd::initMainMenu()
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{
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/// 연습 경기는 기본으로 모두 선택된 상태여야 된다,
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//m_menuSystem.initMenu(MAIN_MENU_STADIUM);
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m_menuSystem.setSelect(MAIN_MENU_RULE, -1, true);
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m_menuSystem.setSelect(MAIN_MENU_TEAM, -1, true);
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m_menuSystem.setSelect(MAIN_MENU_STADIUM, SUB_MENU_STADIUM1, true);
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m_menuSystem.setSelect(MAIN_MENU_TIME, -1, true);
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m_menuSystem.setEnableFold(MAIN_MENU_RULE, false);
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m_menuSystem.setEnableFold(MAIN_MENU_TEAM, false);
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m_menuSystem.setEnableFold(MAIN_MENU_STADIUM, false);
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m_menuSystem.setEnableFold(MAIN_MENU_TIME, false);
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///
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setEnableCompleteButton(true);
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}
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void SUIArenaPracticeReadyWnd::close()
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{
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m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_ARENA_PRACTICE_READY, false) );
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}
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void SUIArenaPracticeReadyWnd::complete()
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{
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if (!isValidArenaJoinSituation())
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return ;
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sArenaSystem* arenaSystem = g_pCurrentGameSystem->getArenaSystem();
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arenaSystem->clear();
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/// pend message
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TS_CS_BATTLE_ARENA_JOIN_QUEUE msg;
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msg.nArenaID = sArenaUtility::EXERCISE_ARENA_ID;
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m_pGameManager->PendMessage(&msg);
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}
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void SUIArenaPracticeReadyWnd::buttonMainStadium()
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{
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m_menuSystem.unfold(MAIN_MENU_STADIUM);
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setUnSelectMenu(MAIN_MENU_STADIUM);
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}
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void SUIArenaPracticeReadyWnd::buttonSubStadium1()
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{
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setSelectMenuItem(MAIN_MENU_STADIUM, SUB_MENU_STADIUM1);
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}
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void SUIArenaPracticeReadyWnd::buttonSubStadium2()
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{
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setSelectMenuItem(MAIN_MENU_STADIUM, SUB_MENU_STADIUM2);
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}
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void SUIArenaPracticeReadyWnd::buttonSubStadium3()
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{
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setSelectMenuItem(MAIN_MENU_STADIUM, SUB_MENU_STADIUM3);
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}
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void SUIArenaPracticeReadyWnd::setEnableCompleteButton(bool enable)
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{
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if (enable)
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m_completeButton->Enable();
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else
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m_completeButton->Disable();
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}
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void SUIArenaPracticeReadyWnd::setSelectMenuItem(int mainMenuId, int subMenuId)
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{
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bool isAllSelected;
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m_menuSystem.setSelectMenuItem(mainMenuId, subMenuId, isAllSelected);
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if (isAllSelected)
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setEnableCompleteButton(true);
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}
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void SUIArenaPracticeReadyWnd::setUnSelectMenu(int mainMenuId)
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{
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if (m_menuSystem.isSelected(mainMenuId))
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{
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m_menuSystem.setSelect(mainMenuId, -1, false);
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setEnableCompleteButton(false);
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}
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}
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bool SUIArenaPracticeReadyWnd::isValidArenaJoinSituation()
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{
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sArenaJoinSituationCondition situationCondition;
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/// way
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situationCondition.m_notificationWays = cArenaJoinSituationChecker::WAY_NOTIFICATION_WND;
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/// situation
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situationCondition.add(cArenaJoinSituationChecker::SITUATION_DEATH, S(2423));
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situationCondition.add(cArenaJoinSituationChecker::SITUATION_TRADE, S(2424));
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return g_pCurrentGameSystem->isValidArenaJoinSituation(situationCondition);
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}
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void SUIArenaPracticeReadyWnd::procMsgBattleInfo(SGameMessage* msg)
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{
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msg->bUse = true;
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close();
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}
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void SUIArenaPracticeReadyWnd::setRank()
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{
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sArenaRankInfo rankInfo;
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rankInfo.setRank(GetChild("mark_rookie"));
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}
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