Files
Leviathan/Client/Game/game/Interface/Arena/SUIArenaPracticeWaitingWnd.cpp
2026-06-01 12:46:52 +02:00

450 lines
12 KiB
C++

#include "stdafx.h"
#include "Arena\\ArenaJoinSituationChecker.h"
#include "SUIArenaPracticeWaitingWnd.h"
#include "Arena\\ArenaSystem.h"
#include "SUIArenaGuideTooltipWnd.h"
//#include "SGameMessageUI.h"
#include "KUIControlButton.h"
#include "SMessengerMgr.h"
#include "KUIControlStatic.h"
#include "SGameManager.h"
#include "SGameInterface.h"
#include "SBattleArenaDB.h"
#include "SGameAvatarEx.h"
#include "ArenaRankInfo.h"
#include "SGameSystem.h"
#include "CommonUtil.h"
#include "SStringDB.h"
#include "SGame.h"
extern SGameSystem * g_pCurrentGameSystem;
SUIArenaPracticeWaitingWnd::SUIArenaPracticeWaitingWnd(SGameManager* gameManager) : SUIWnd(gameManager)
{
}
SUIArenaPracticeWaitingWnd::~SUIArenaPracticeWaitingWnd()
{
}
bool SUIArenaPracticeWaitingWnd::InitData(bool reload)
{
initFp();
getWndInfo();
initTooltip();
return SUIWnd::InitData(reload);
}
void SUIArenaPracticeWaitingWnd::initFp()
{
m_controlFp.add("button_arena_ready_01", &SUIArenaPracticeWaitingWnd::prepareComplete);
m_controlFp.add("button_arena_start_01", &SUIArenaPracticeWaitingWnd::start);
m_msgFp.add(MSG_BATTLE_ARENA_BATTLE_INFO, &SUIArenaPracticeWaitingWnd::procMsgBattleInfo);
m_msgFp.add(MSG_BATTLE_ARENA_UPDATE_WAIT_USER_COUNT, &SUIArenaPracticeWaitingWnd::procMsgUpdateWaitUserCount);
m_msgFp.add(MSG_BATTLE_ARENA_EXERCISE_READY_STATUS, &SUIArenaPracticeWaitingWnd::procMsgExerciseReadyStatus);
m_msgFp.add(MSG_BATTLE_ARENA_LEAVE, &SUIArenaPracticeWaitingWnd::procMsgLeave);
m_msgFp.add(MSG_BATTLE_ARENA_JOIN_BATTLE, &SUIArenaPracticeWaitingWnd::procMsgJoinBattle);
m_msgFp.add(MSG_BATTLE_ARENA_PROMOTE, &SUIArenaPracticeWaitingWnd::procMsgPromote);
}
void SUIArenaPracticeWaitingWnd::initTooltip()
{
SetChildTooltip("mark_arena_mode_01", S(2317));
SetChildTooltip("mark_arena_vs_01", S(2318));
SetChildTooltip("mark_arena_current_01", S(2399));
SetChildTooltip("mark_arena_map_01", S(2319));
SetChildTooltip("mark_arena_time_01", S(2320));
}
void SUIArenaPracticeWaitingWnd::getWndInfo()
{
m_emptyControlRegionChecker.add(GetChild("area_control"));
m_buttonComplete = dynamicCast<KUIControlSimpleButton*>(GetChild("button_arena_ready_01"));
m_buttonStart = dynamicCast<KUIControlSimpleButton*>(GetChild("button_arena_start_01"));
m_staticComplete = dynamicCast<KUIControlStatic*>(GetChild("text_button_ready_01"));
m_staticStart = dynamicCast<KUIControlStatic*>(GetChild("text_button_start_01"));
m_staticComplete->SetDisableColor("<#a0a0a0>");
m_staticComplete->SetEnableColor("<#ffffff>");
m_staticComplete->SetEnableOption(true);
m_staticStart->SetDisableColor("<#a0a0a0>");
m_staticStart->SetEnableColor("<#ffffff>");
m_staticStart->SetEnableOption(true);
}
void SUIArenaPracticeWaitingWnd::setRank()
{
sArenaRankInfo rankInfo;
rankInfo.setRank(GetChild("mark_rookie"));
}
void SUIArenaPracticeWaitingWnd::syncPos()
{
SUIWnd* menuWnd = m_pGameManager->GetSUI(SIMSG_TOGGLE_UIWINDOW::UIWINDOW_MAINMENU);
if (menuWnd)
MovePos(menuWnd->GetRect().left, menuWnd->GetRect().top - GetRect().GetHeight());
}
void SUIArenaPracticeWaitingWnd::OnNotifyUIWindowOpen(bool bOpen, bool bLimitWnd)
{
if (bOpen)
{
syncPos();
setRank();
/// 알림창은 아레나 메뉴보다 위로 오게 해준다
m_pGameManager->PostMsgAtDynamic( new SIMSG_UI_LIST_MOVE_FORCE_BACK( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_NOTIFICATION ) );
}
else
{
m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_ARENA_GUIDE_TOOLTIP, false) );
}
postUpdateMainMenuButton();
}
void SUIArenaPracticeWaitingWnd::Process(DWORD dwTime)
{
SUIWnd::Process(dwTime);
checkWaiting();
procGuideTooltip();
}
void SUIArenaPracticeWaitingWnd::postUpdateMainMenuButton()
{
m_pGameManager->PostMsgAtDynamic( new SIMSG_UPDATE_MAIN_MENU_BUTTON());
}
void SUIArenaPracticeWaitingWnd::ProcMsgAtStatic( SGameMessage* msg )
{
m_msgFp.call(msg->nType, this, msg);
}
void SUIArenaPracticeWaitingWnd::PumpUpMessage( LPCTSTR controlID, DWORD msg, DWORD lparam, DWORD wparam )
{
switch (msg)
{
case KUI_MESSAGE::KBUTTON_CLICK: m_controlFp.call(controlID, this); break;
}
}
DWORD SUIArenaPracticeWaitingWnd::OnMouseMessage(DWORD dwMessage, int x, int y)
{
if (KLBUTTON_DOWN == dwMessage)
{
if (m_emptyControlRegionChecker.isIn(x, y))
return KMR_GET_PASS;
}
return SUIWnd::OnMouseMessage(dwMessage, x, y);
}
void SUIArenaPracticeWaitingWnd::setRule(int type)
{
SetChildCaptionFormat(GetChild("text_select_01"), "<font:font_01><size:9><#898989><b><right>%d", type);
}
void SUIArenaPracticeWaitingWnd::setTeam(int type)
{
SetChildCaptionFormat(GetChild("text_select_02"), "<font:font_01><size:9><#898989><b><right>%d", type);
}
void SUIArenaPracticeWaitingWnd::updateMemberCount()
{
sArenaSystem* arenaSystem = g_pCurrentGameSystem->getArenaSystem();
int curMember = 0;
for (int i = 0; i < sArenaUtility::MAX_TEAM_NUM; ++i)
{
curMember += arenaSystem->getPlayerCount(i);
}
setMemberCount(curMember);
}
void SUIArenaPracticeWaitingWnd::setMemberCount(int curMember)
{
int maxMember = 0;
BattleArenaBase* base = GetBattleArenaDB().getData(g_pCurrentGameSystem->getArenaId());
if (base) maxMember = base->nMaxMember;
sArenaUtility utility;
char const* curMemberColor = utility.getMinMemberCountColor(curMember, maxMember);
SetChildCaptionFormat(GetChild("text_current_member_01"), "<font:font_01><size:9><b><right>%s%d<#ffffff>/%d", curMemberColor, curMember, maxMember);
}
void SUIArenaPracticeWaitingWnd::setStadium()
{
/// 현재 연습 경기장이 한개라서 정보가 따로 없다, 우선 한개로 설정함
SetChildCaptionFormat(GetChild("text_select_03"), "<font:font_01><size:9><#898989><b><right>%s", S(2476));
}
void SUIArenaPracticeWaitingWnd::setTime(int type)
{
SetChildCaptionFormat(GetChild("text_select_04"), "<font:font_01><size:9><#898989><b><right>%d", type);
}
void SUIArenaPracticeWaitingWnd::prepareComplete()
{
sArenaSystem* arenaSystem = g_pCurrentGameSystem->getArenaSystem();
int myTeam = arenaSystem->getMyTeam();
TS_CS_BATTLE_ARENA_EXERCISE_READY msg;
msg.bReady = !arenaSystem->isReady(myTeam);
m_pGameManager->PendMessage(&msg);
}
void SUIArenaPracticeWaitingWnd::start()
{
if (!isValidArenaJoinSituation())
return ;
TS_CS_BATTLE_ARENA_EXERCISE_START msg;
m_pGameManager->PendMessage(&msg);
}
bool SUIArenaPracticeWaitingWnd::isValidArenaJoinSituation()
{
sArenaJoinSituationCondition situationCondition;
/// way
situationCondition.m_notificationWays = cArenaJoinSituationChecker::WAY_CENTER_NOTICE;
/// situation
situationCondition.add(cArenaJoinSituationChecker::SITUATION_DEATH, S(2458));
situationCondition.add(cArenaJoinSituationChecker::SITUATION_TRADE, S(2459));
return g_pCurrentGameSystem->isValidArenaJoinSituation(situationCondition);
}
void SUIArenaPracticeWaitingWnd::procMsgBattleInfo(SGameMessage* msg)
{
msg->bUse = true;
sArenaSystem* arenaSystem = g_pCurrentGameSystem->getArenaSystem();
setMyTeam(arenaSystem->getMyTeam());
/// member count
updateMemberCount();
setStadium();
///
updateStartButtonStatus();
m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_ARENA_PRACTICE_WAITING, true) );
}
void SUIArenaPracticeWaitingWnd::procMsgUpdateWaitUserCount(SGameMessage* msg)
{
msg->bUse = true;
SMSG_BATTLE_ARENA_UPDATE_WAIT_USER_COUNT* _msg = dynamicCast<SMSG_BATTLE_ARENA_UPDATE_WAIT_USER_COUNT*>(msg);
setMemberCount(_msg->waitUserCount);
}
void SUIArenaPracticeWaitingWnd::procMsgExerciseReadyStatus(SGameMessage* msg)
{
msg->bUse = true;
updateStartButtonStatus();;
}
void SUIArenaPracticeWaitingWnd::procMsgJoinBattle(SGameMessage* msg)
{
msg->bUse = true;
updateMemberCount();
}
void SUIArenaPracticeWaitingWnd::procMsgLeave(SGameMessage* msg)
{
msg->bUse = true;
updateStartButtonStatus();
updateMemberCount();
}
void SUIArenaPracticeWaitingWnd::procMsgPromote(SGameMessage* msg)
{
msg->bUse = true;
updateStartButtonStatus();
}
void SUIArenaPracticeWaitingWnd::setMyTeam(int team)
{
if (sArenaUtility::TEAM_NONE > team)
return ;
sArenaUtility utility;
/// mark bg
KUIControlStatic* staticBgMark = dynamicCast<KUIControlStatic*>(GetChild("bg_mark_arena_alliance_01"));
staticBgMark->SetAniName(utility.getMenuRankBgAniName(team));
/// titlebar bg
KUIControlStatic* staticTitleBar = dynamicCast<KUIControlStatic*>(GetChild("bg_arena_titlebar_alliance_01"));
staticTitleBar->SetAniName(utility.getMenuTitleBgAniName(team));
}
void SUIArenaPracticeWaitingWnd::updateStartButtonStatus()
{
sArenaSystem* arenaSystem = g_pCurrentGameSystem->getArenaSystem();
int myTeam = arenaSystem->getMyTeam();
bool isUnitLeader = m_PartyMgr.IsPartyLeader();
bool _isMyReady = arenaSystem->isReady(myTeam);
bool _isAllReady = isAllReady();
bool enableCompleteButton = false;
bool enableStart = false;
bool enableEnd = true;
bool pushComplete = false;
std::string strComplete = S(2321); ///준비완료
std::string strStart = S(2322); ///시작
int myPlayerCount = arenaSystem->getPlayerCount(myTeam);
/// 원래는 0이 아니고 1이어야 한다
if (MIN_ENABLE_COMPLETE_PLAYER_NUM <= myPlayerCount)
{
/// 연합군
if (sArenaUtility::TEAM_ALLIANCE == myTeam)
{
/// 방장
if (isUnitLeader)
{
enableCompleteButton = true;
if (_isMyReady)
{
strComplete = S(2477);
enableEnd = false;
}
if (_isAllReady)
{
enableStart = true;
}
}
else
{
strComplete = S(2324); ///준비중
pushComplete = true;
if (_isMyReady)
{
enableEnd = false;
}
if (_isAllReady)
{
strComplete = S(2321); /// 준비완료
strStart = S(2325); /// 시작예정
}
}
}
/// 마녀군
else if (sArenaUtility::TEAM_WITCH == myTeam)
{
/// 파티장
if (isUnitLeader)
{
enableCompleteButton = true;
if (_isMyReady)
{
strComplete = S(2477);
enableEnd = false;
}
if (_isAllReady)
{
strStart = S(2325); ///시작예정
}
}
else
{
strComplete = S(2324); ///준비중
pushComplete = true;
if (_isMyReady)
{
enableEnd = false;
}
if (_isAllReady)
{
strComplete = S(2321); ///준비완료
strStart = S(2325); ///시작예정
}
}
}
}
std::string caption;
/// static complete
XStringUtil::Format(caption, "<font:font_02><size:9><#cccccc><@252525><out><hcenter>%s", strComplete.c_str());
m_staticComplete->SetCaption(caption.c_str());
/// static start
XStringUtil::Format(caption, "<font:font_02><size:9><#cccccc><@252525><out><hcenter>%s", strStart.c_str());
m_staticStart->SetCaption(caption.c_str());
if (enableCompleteButton)
{
if (pushComplete)
m_buttonComplete->DisableAndButtonState(KUIControlSimpleButton::KBUTTON_DOWN);
else
m_buttonComplete->Enable();
m_staticComplete->Enable();
}
else
{
if (pushComplete)
m_buttonComplete->DisableAndButtonState(KUIControlSimpleButton::KBUTTON_DOWN);
else
m_buttonComplete->Disable();
m_staticComplete->Disable();
}
if (enableStart)
{
m_buttonStart->Enable();
m_staticStart->Enable();
}
else
{
m_buttonStart->Disable();
m_staticStart->Disable();
}
/// exit button
m_pGameManager->PostMsgAtDynamic( new SIMSG_UI_SEND_DATA(SIMSG_TOGGLE_UIWINDOW::UIWINDOW_MAINMENU, "enable_exit", enableEnd ? 1 : 0) );
}
bool SUIArenaPracticeWaitingWnd::isAllReady()
{
sArenaSystem* arenaSystem = g_pCurrentGameSystem->getArenaSystem();
int myTeam = arenaSystem->getMyTeam();
int opponentTeam = arenaSystem->getOpponentTeam();
if (!arenaSystem->isReady(myTeam))
return false;
if (!arenaSystem->isReady(opponentTeam))
return false;
return true;
}
void SUIArenaPracticeWaitingWnd::checkWaiting()
{
sArenaSystem* arenaSystem = g_pCurrentGameSystem->getArenaSystem();
if (arenaSystem->isPlaying())
{
if (IsShow())
m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_ARENA_PRACTICE_WAITING, false));
}
}
/// 가이드 툴팁이 HIDE 상태라서 process가 호출 되지 않는다. 그래서
void SUIArenaPracticeWaitingWnd::procGuideTooltip()
{
int wndId = SIMSG_TOGGLE_UIWINDOW::UIWINDOW_ARENA_GUIDE_TOOLTIP;
SUIArenaGuideTooltipWnd* guideTooltip = dynamicCast<SUIArenaGuideTooltipWnd*>(m_pGameManager->GetSUI(wndId));
if (!guideTooltip)
return ;
guideTooltip->procCheckGuideType();
}