61 lines
2.5 KiB
C++
61 lines
2.5 KiB
C++
#pragma once
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//#include "SUIWnd.h"
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class SUIPartyWndBase;
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class SUIDisplayInfo;
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class SGameAvatarEx;
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//==================================================================================================================================================
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class SUIPartyWndMgr : public SUIWnd
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{
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public:
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SUIPartyWndMgr( SGameManager* pGameManager, SUIDisplayInfo* pDisplayInfo );
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virtual ~SUIPartyWndMgr();
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virtual SUIWnd* CreateWnd( const char* szFile, KUIWndManager* pWndManager, KPoint kPos, int nWindowID );
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virtual bool InitControls( KPoint kPos );
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virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam );
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virtual void ProcMsgAtStatic( SGameMessage* pMsg );
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virtual void OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd = true );
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virtual DWORD OnMouseMessage(DWORD dwMessage, int x, int y);
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void InitWnd();
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SUIWnd* CreateParty(int nPartyType, const char* strPartName, int nWindowID, int nSizeType);
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void RemoveParty(const char* strPartName);
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void AddWnd(SUIPartyDualWnd* pWnd);
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SUIPartyDualWnd* FindWnd(int id);
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SUIPartyDualWnd* FindWnd(const char* strPartName, int& id);
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SUIPartyDualWnd* FindWndByName(const char* pstrName);
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void ResetWnd(); //2011.11.12 - servantes : 파티창 초기화
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void ResetWnd(const char* pPartyName); //2011.11.16 - servantes : 파티창 초기화
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void ClearWnd();
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void SetUIWndManager(KUIWndManager* pWnd) { m_pManager = pWnd; }
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void RequestPartyJoinAccept();
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void RequestPartyArenaOpponentJoinAccept();
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void RequestPartyArenaMemberJoinAccept();
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/// 2011.12.20 party manager에게 모든 파티들의 셀렉트를 hide하라고 알려준다 - prodongi
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void hideAllSelect();
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void notifyMouseMessageReturnZero();
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// int GetMapSize() { return (int)m_mapWnd.size(); }
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protected:
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void selectTarget(unsigned int index); /// 2011.11.23 자신의 파티원 선택 - prodongi
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SGameAvatarEx* GetObject( AR_HANDLE handle );
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void procMsgToDualWnd(SGameMessage* msg, AR_HANDLE handle);
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void procMsgToDualWnd(SGameMessage* msg, char const* playerName);
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void toggleAllExtend();
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void setTitlebarArenaInfo(int team);
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void refreshAllTitle();
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private:
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SUIDisplayInfo* m_pDisplayInfo; // display
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// std::vector<SUIPartyWndBase*> m_vecWnd; // UI Vector
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std::map<std::string, SUIPartyDualWnd*> m_mapWnd; // UI
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bool m_isMouseMessageReturnZero;
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};
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