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2026-06-01 12:46:52 +02:00

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C++

/// 2011.10.12 - prodongi
#ifndef _SUIRaidSiegeResultBaseWnd_h_
#define _SUIRaidSiegeResultBaseWnd_h_
//#include "SUIWnd.h"
/*
레이드/시즈 타입의 베이스 클래스
*/
class SUIRaidSiegeResultBaseWnd : public SUIWnd
{
public:
SUIRaidSiegeResultBaseWnd(class SGameManager* pGameManager) : SUIWnd(pGameManager) {}
virtual ~SUIRaidSiegeResultBaseWnd() {}
virtual void setResult(char const* /*result*/, int /*h*/, int /*m*/, int /*s*/) {}
virtual void setResult(char const* /*result*/) {}
void setType(int type) { m_type = type; }
int getType() const { return m_type; }
protected:
int m_type;
};
#endif