249 lines
6.9 KiB
C++
249 lines
6.9 KiB
C++
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#include "stdafx.h"
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#include "SGameManager.h"
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#include "SGameMessage.h"
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#include "SMessengerMgr.h"
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#include "SPlayerInfoMgr.h"
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//#include "SGameMessageUI.h"
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#include <toolkit/nsluni.h>
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#include "XAbuseFilter.h"
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#include <toolkit/XStringUtil.h>
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#include "KUIControlButton.h"
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#include "KUIControlPanel.h"
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#include "KUIControlEdit.h"
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#include "KUIControlStatic.h"
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#include "SUIDonationPanelWnd.h"
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SUIDonationPanelWnd::SUIDonationPanelWnd( SGameManager * pGameManager, KUIControlPanelManager * pPanelManager ):
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KUIControlPanel( pGameManager, pPanelManager ),
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m_pExtensionButton( NULL ), // 확장버튼.
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m_GuildCurrent( NULL ),
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m_Point( NULL ),
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m_TotalPoint( NULL )
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{
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}
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SUIDonationPanelWnd::~SUIDonationPanelWnd()
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{
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Release();
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}
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// 메모리 해제.
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void SUIDonationPanelWnd::Release()
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{
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}
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//-----------------------------
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// Override
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// KUIControlPanel::
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// 패널의 크기를 원본크기로 변경한다. 각 패널윈도우의 크기가 다르므로 재정의할것!!.
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void SUIDonationPanelWnd::ResizeOriginal()
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{
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KRect rtWnd = this->GetRect();
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const KRect & rtTitlebar = GetChild( "trim_titlebar_open" )->GetRect();
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rtWnd.bottom = rtWnd.top + rtTitlebar.GetHeight() - 1;
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// 윈도우 크기변경.
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KUIWnd::OnSizeChangeNofity( rtWnd );
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// Panel 의 함수.
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KUIControlPanel::ResizeOriginal();
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// 버튼 애니 변경.
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PanelExtend();
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}
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bool SUIDonationPanelWnd::InitControls( KPoint kPos )
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{
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m_Point = dynamicCast< KUIControl * >( GetChild( "text_class_6" ) );
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m_TotalPoint = dynamicCast< KUIControl * >( GetChild( "text_class_7" ) );
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m_GuildCurrent = dynamicCast< KUIControl * >( GetChild( "text_class_8" ) );
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// ****
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// 확장 여부에따라 숨김, 보임 처리가 바뀌는 Wnd 를 배열에 추가한다.
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this->AddChangeVisibleWnd( GetChild( "select_list_cyan" ) );
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// 확장버튼 컨트롤.
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m_pExtensionButton = dynamicCast< KUIControlSimpleButton * >( GetChild( "sub_open" ) );
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//const KRect & rtOutLine = GetChild( "select_list_cyan_06" )->GetRect();
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const KRect & rtTitlebar = GetChild( "trim_titlebar_open" )->GetRect();
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KRect rtOriginal = this->GetRect(); // window의 크기.
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rtOriginal.bottom = rtOriginal.top + rtTitlebar.GetHeight();
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// 초기설정.( 확대, 축소 크기지정 )
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this->Initialize( rtOriginal, this->GetRect() );
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kPos.x = rtOriginal.left;
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kPos.y = rtOriginal.top;
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// 활성화시 텍스트 컬러.
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dynamicCast< KUIControlStatic * >( GetChild( "guild_manage_menu" ) )->SetEnableColor( "<#ffffff>" );
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return SUIWnd::InitControls( kPos );
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}
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void SUIDonationPanelWnd::DataMapping()
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{
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SPlayerInfo player = m_PlayerInfoMgr.GetPlayerInfo();
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SPlayerSlot * pPlayerSlot = this->m_GuildMgr.FindMember( player.GetName() );
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m_Point->SetCaption( CStringUtil::StringFormat( "<font:font_default><hcenter><vcenter>%d", pPlayerSlot->GetPoint() ).c_str() );
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m_TotalPoint->SetCaption( CStringUtil::StringFormat( "<font:font_default><hcenter><vcenter>%d", pPlayerSlot->GetTotalPoint() ).c_str() );
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m_GuildCurrent->SetCaption( CStringUtil::StringFormat( "<font:font_default><hcenter><vcenter>%d / %d", m_GuildMgr.GetGuildPoint(), m_GuildMgr.GetGuildObjectif() ).c_str() );
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}
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void SUIDonationPanelWnd::OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd)
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{
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if( bOpen )
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{
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DataMapping();
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}
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}
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void SUIDonationPanelWnd::ProcMsgAtStatic( SGameMessage* pMsg )
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{
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switch( pMsg->nType )
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{
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case IMSG_UI_SEND_DATA:
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{
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if( this->IsShow() )
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{
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SIMSG_UI_SEND_DATA *pData = (SIMSG_UI_SEND_DATA *)pMsg;
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if( pData->m_strString == "guild_update" )
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{
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DataMapping();
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}
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}
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}
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break;
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case IMSG_UI_GUILD_DONATE_MODE :
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OpenPopupWnd( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_GUILD_SUB_MANAGE_PANEL_DONATE, this->GetMultipurposePos().x, this->GetMultipurposePos().y );
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pMsg->bUse = true;
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break;
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case IMSG_UI_GUILD_BUFF :
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m_pGameManager->ProcMsgAtStatic( &SMSG_GUILD_COMMAND( SMSG_GUILD_COMMAND::GUILD_BUFF, strParam ) );
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pMsg->bUse = true;
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break;
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case IMSG_UI_GUILD_DONATE :
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m_pGameManager->ProcMsgAtStatic( &SMSG_GUILD_COMMAND( SMSG_GUILD_COMMAND::GUILD_DONATE, strParam ) );
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pMsg->bUse = true;
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break;
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}
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}
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void SUIDonationPanelWnd::PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam )
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{
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switch( nMessage )
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{
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case KUI_MESSAGE::KBUTTON_CLICK :
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{
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if( !::_stricmp( lpszControlID, "sub_open" )|| !::_stricmp( lpszControlID, "trim_titlebar_open" ) )
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{
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this->ToggleExtend();
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PanelExtend();
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}
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else if (!::_stricmp(lpszControlID, "button_donate_10000"))
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{
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strParam = "10000";
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m_pGameManager->ProcMsgAtStatic(&SIMSG_REQ_OPEN_MSGBOX(SIMSG_REQ_OPEN_MSGBOX::MSGBOX_GUILD_DONATE, S(2101000034), true));
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}
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else if (!::_stricmp(lpszControlID, "button_donate_100000"))
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{
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strParam = "100000";
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m_pGameManager->ProcMsgAtStatic(&SIMSG_REQ_OPEN_MSGBOX(SIMSG_REQ_OPEN_MSGBOX::MSGBOX_GUILD_DONATE, S(2101000035), true));
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}
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else if (!::_stricmp(lpszControlID, "button_donate_1000000"))
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{
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strParam = "1000000";
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m_pGameManager->ProcMsgAtStatic(&SIMSG_REQ_OPEN_MSGBOX(SIMSG_REQ_OPEN_MSGBOX::MSGBOX_GUILD_DONATE, S(2101000036), true));
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}
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else if( !::_stricmp( lpszControlID, "button_donate_1000" ) )
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{
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strParam = "1000";
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m_pGameManager->ProcMsgAtStatic( &SIMSG_REQ_OPEN_MSGBOX( SIMSG_REQ_OPEN_MSGBOX::MSGBOX_GUILD_DONATE, S( 749 ), true ) );
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}
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else if( !::_stricmp( lpszControlID, "button_donate_100" ) )
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{
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strParam = "100";
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m_pGameManager->ProcMsgAtStatic( &SIMSG_REQ_OPEN_MSGBOX( SIMSG_REQ_OPEN_MSGBOX::MSGBOX_GUILD_DONATE, S( 748 ), true ) );
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}
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else if( !::_stricmp( lpszControlID, "button_donate_10" ) )
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{
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strParam = "10";
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m_pGameManager->ProcMsgAtStatic( &SIMSG_REQ_OPEN_MSGBOX( SIMSG_REQ_OPEN_MSGBOX::MSGBOX_GUILD_DONATE, S( 747 ), true ) );
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}
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else if( !::_stricmp( lpszControlID, "button_buff_10" ) )
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{
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strParam = "100";
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m_pGameManager->ProcMsgAtStatic( &SIMSG_REQ_OPEN_MSGBOX( SIMSG_REQ_OPEN_MSGBOX::MSGBOX_GUILD_BUFF, SR( 745, "#@point@#", strParam.c_str() ).c_str(), true ) );
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}
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/*
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else if( !::_stricmp( lpszControlID, "button_buff_1" ) )
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{
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strParam = "1";
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m_pGameManager->ProcMsgAtStatic( &SIMSG_REQ_OPEN_MSGBOX( SIMSG_REQ_OPEN_MSGBOX::MSGBOX_GUILD_BUFF, SR( 745, "#@point@#", strParam.c_str() ).c_str(), true ) );
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}
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*/
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}
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break;
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}
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SUIWnd::PumpUpMessage( lpszControlID, nMessage, lparam, wparam );
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}
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DWORD SUIDonationPanelWnd::OnMouseMessage(DWORD dwMessage, int x, int y)
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{
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return SUIWnd::OnMouseMessage( dwMessage, x, y );
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}
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void SUIDonationPanelWnd::OpenPopupWnd( int wndID, int posX, int posY )
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{
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SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE wndType = ( SIMSG_TOGGLE_UIWINDOW::_UIWINDOW_TYPE )wndID;
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m_pGameManager->PostMsgAtDynamic( new SIMSG_UI_MOVE( wndType, posX, posY ) );
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m_pGameManager->PostMsgAtDynamic( new SIMSG_TOGGLE_UIWINDOW( wndType ) );
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}
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void SUIDonationPanelWnd::PanelExtend()
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{
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m_pExtensionButton->SetAniName( this->GetIsExtend() ? "common_button_titanium_sub_open" : "common_button_titanium_sub_close" );
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}
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void SUIDonationPanelWnd::CustomOpen()
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{
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PanelExtend();
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} |