Files
2026-06-01 12:46:52 +02:00

33 lines
761 B
C++

#pragma once
//#include "SUIWnd.h"
//#include "SGameMessageUI.h"
class SUIDisplayInfo;
class SUIFulldownCreatureWnd : public SUIWnd
{
public:
SUIFulldownCreatureWnd( SGameManager* pGameManager, const SUIDisplayInfo* pDisplayInfo )
: SUIWnd( pGameManager )
, m_pDisplayInfo( pDisplayInfo )
{ }
virtual bool InitControls( KPoint kPos );
virtual bool InitData( bool bReload = false );
virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam );
virtual void ProcMsgAtStatic( SGameMessage* pMsg );
bool IsCheck( LPCSTR lpszControlID );
void SetCheck( LPCSTR lpszControlID, bool bFlag );
void SetCheckEnable( LPCSTR lpszControlID, bool bFlag );
private:
enum
{
};
const SUIDisplayInfo* m_pDisplayInfo;
};