50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
#pragma once
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// sonador #2.1.2.11.1 곰던전 구현
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//#include "SUIWnd.h"
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#include "SUIProperty.h"
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class KUIControlScrollBase;
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struct TS_HUNTAHOLIC_INSTANCE_INFO;
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typedef TS_HUNTAHOLIC_INSTANCE_INFO HuntaHolicInstance;
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//
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// HuntaHolic System Lobby Interface
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//
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/// 헌터홀릭 시스템중 로비 인터페이스의 역활을 담당하는 윈도우 클래스.
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class SUIHuntaHolicLobbyWnd : public SUIWnd
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{
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public:
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SUIHuntaHolicLobbyWnd( SGameManager* pGameManager );
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virtual ~SUIHuntaHolicLobbyWnd();
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virtual void Process( DWORD time );
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virtual bool InitControls( KPoint pos );
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virtual bool InitData( bool reload = false );
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virtual void* Perform( KID id, KArg& msg );
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virtual void PumpUpMessage( LPCTSTR controlID, DWORD msg, DWORD lparam, DWORD wparam );
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virtual void ProcMsgAtStatic( SGameMessage* msg );
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virtual void OnNotifyUIWindowOpen( bool open, bool limitWnd = true );
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virtual DWORD OnMouseMessage( DWORD msg, int x, int y );
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private:
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void cleanUp();
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void refreshInstance( int index, const HuntaHolicInstance& instance );
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void refreshInstanceAll();
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void cleanUpLobby();
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void cleanUpAllInstance();
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int getInstanceIndex( int listIndex ) const;
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int getInstanceIndexOfListEnd() const;
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int getListIndex( int instanceIndex ) const;
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typedef std::vector< sui::kui_updatable_window_array* > UpdatableWindowArrayVector;
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sui::kui_updatable_window* mTitle;
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UpdatableWindowArrayVector mInstances;
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sui::kui_updatable_window_array mPageView;
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sui::Page mPage;
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KUIControlScrollBase* mScroll;
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int mOffset;
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bool mUserCommandEnabled;
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}; |