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2026-06-01 12:46:52 +02:00

50 lines
1.5 KiB
C++

#pragma once
// sonador #2.1.2.11.1 곰던전 구현
//#include "SUIWnd.h"
#include "SUIProperty.h"
class KUIControlScrollBase;
struct TS_HUNTAHOLIC_INSTANCE_INFO;
typedef TS_HUNTAHOLIC_INSTANCE_INFO HuntaHolicInstance;
//
// HuntaHolic System Lobby Interface
//
/// 헌터홀릭 시스템중 로비 인터페이스의 역활을 담당하는 윈도우 클래스.
class SUIHuntaHolicLobbyWnd : public SUIWnd
{
public:
SUIHuntaHolicLobbyWnd( SGameManager* pGameManager );
virtual ~SUIHuntaHolicLobbyWnd();
virtual void Process( DWORD time );
virtual bool InitControls( KPoint pos );
virtual bool InitData( bool reload = false );
virtual void* Perform( KID id, KArg& msg );
virtual void PumpUpMessage( LPCTSTR controlID, DWORD msg, DWORD lparam, DWORD wparam );
virtual void ProcMsgAtStatic( SGameMessage* msg );
virtual void OnNotifyUIWindowOpen( bool open, bool limitWnd = true );
virtual DWORD OnMouseMessage( DWORD msg, int x, int y );
private:
void cleanUp();
void refreshInstance( int index, const HuntaHolicInstance& instance );
void refreshInstanceAll();
void cleanUpLobby();
void cleanUpAllInstance();
int getInstanceIndex( int listIndex ) const;
int getInstanceIndexOfListEnd() const;
int getListIndex( int instanceIndex ) const;
typedef std::vector< sui::kui_updatable_window_array* > UpdatableWindowArrayVector;
sui::kui_updatable_window* mTitle;
UpdatableWindowArrayVector mInstances;
sui::kui_updatable_window_array mPageView;
sui::Page mPage;
KUIControlScrollBase* mScroll;
int mOffset;
bool mUserCommandEnabled;
};