198 lines
4.4 KiB
C++
198 lines
4.4 KiB
C++
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#include "stdafx.h"
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#include <toolkit/XStringUtil.h>
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#include "SStringDB.h"
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#include "SGameManager.h"
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#include "SGameMessage.h"
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//#include "SGameMessageUI.h"
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#include "SMessengerMgr.h"
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//#include "KUIControl.h"
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#include "KUIControlEdit.h"
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#include "SUIInvitationWnd.h"
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namespace
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{
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const int g_LimitText = 20; // Edit 컨트롤 최대 텍스트.
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}
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SUIInvitationWnd::SUIInvitationWnd( SGameManager * pGameManager ) :
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SUIWnd( pGameManager ),
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m_EditName( NULL )
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{
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}
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SUIInvitationWnd::~SUIInvitationWnd()
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{
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Release();
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}
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void SUIInvitationWnd::Release()
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{
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}
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SUIWnd* SUIInvitationWnd::CreateWnd( const char* szFile, KUIWndManager* pWndManager, KPoint kPos, int nWindowID )
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{
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SUIWnd::CreateWnd( szFile, pWndManager, kPos, nWindowID );
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return this;
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}
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bool SUIInvitationWnd::InitControls( KPoint kPos )
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{
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// 에디트 박스 리밋
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KUIControlEdit * pEdit = dynamicCast< KUIControlEdit * >( GetChild( "text_02" ) );
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if( pEdit )
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{
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pEdit->SetLimitation( g_LimitText );
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pEdit->SetLineChange( false );
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pEdit->SetText("");
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pEdit->SetFontSize( 9 );
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pEdit->SetCaption("");
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pEdit->UseEmoticonFilter( false );
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pEdit->SetFont( "font_02" );
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}
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m_EditName = pEdit;
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return SUIWnd::InitControls( kPos );
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}
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void SUIInvitationWnd::OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd)
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{
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if( bOpen )
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{
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this->SetShow( true );
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// 기존 포커스 제거.
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this->m_pManager->RemoveWnd( this );
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// wnd 출력 리스트의 최하단에 추가. ( wnd 들중 가장 상위에 뜨게 된다. )
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this->m_pManager->AddWnd( this );
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// 가장위에 뜨도록 한다.
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this->m_pManager->SetFocus( this );
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////// Edit.
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//if( m_EditName )
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// m_EditName->SetFocus( true );
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}
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else
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{
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if( m_EditName )
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m_EditName->SetText( "" );
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m_EditName->SetFocus( false );
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}
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SUIWnd::OnNotifyUIWindowOpen( bOpen, bLimitWnd );
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}
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void SUIInvitationWnd::ProcMsgAtStatic( SGameMessage* pMsg )
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{
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switch( pMsg->nType )
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{
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case IMSG_UI_MOVE:
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{
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SIMSG_UI_MOVE* pMoveMsg = ( SIMSG_UI_MOVE* )pMsg;
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MovePos( pMoveMsg->m_nX, pMoveMsg->m_nY );
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pMsg->bUse = true;
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}
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break;
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case IMSG_SHOW_UIWINDOW:
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pMsg->bUse = true;
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break;
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}
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}
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void SUIInvitationWnd::PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam )
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{
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switch( nMessage )
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{
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case KUI_MESSAGE::KBUTTON_CLICK :
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// close.
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if( !::_stricmp( lpszControlID, "button_close_trim_01" ) || !::_stricmp( lpszControlID, "button_cancel" ) ) //servantes 2016.06.29
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{
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m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_GUILD_SUB_MANAGE_INVITATION, false ) );
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}
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// 확인.
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else if( !::_stricmp( lpszControlID, "button_ok" ) ) //servantes 2011.06.29
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{
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//// 길드원 초대 메세지 전송.
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//SMSG_CHATTING_REQUEST msg;
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//msg.type = CHAT_TYPE::CHAT_NORMAL;
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//msg.strText = "/길드추방 ";
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//msg.strText.append( pStrMember );
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//m_pGameManager->ProcMsgAtStatic( &msg );
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std::string strName = m_EditName->GetText();
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if( strName.size() < 1 || strName == "" )
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{
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/// 2011.05.16 ProcMsgAtStatic는 정적 입력 변수이다 - prodongi
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//m_pGameManager->ProcMsgAtStatic( new SIMSG_REQ_OPEN_MSGBOX( SIMSG_REQ_OPEN_MSGBOX::_MSGBOXID::MSGBOX_GUILD_YES, S(1931) ) ); // stringDB 필요.
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m_pGameManager->ProcMsgAtStatic( &SIMSG_REQ_OPEN_MSGBOX( SIMSG_REQ_OPEN_MSGBOX::_MSGBOXID::MSGBOX_GUILD_YES, S(1931) ) ); // stringDB 필요.
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}
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else
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{
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/// 2011.05.16 ProcMsgAtStatic는 정적 입력 변수이다 - prodongi
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//m_pGameManager->ProcMsgAtStatic( new SMSG_GUILD_COMMAND( SMSG_GUILD_COMMAND::GUILD_INVITATION, strName ) );
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m_pGameManager->ProcMsgAtStatic( &SMSG_GUILD_COMMAND( SMSG_GUILD_COMMAND::GUILD_INVITATION, strName ) );
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m_EditName->SetText( "" ); // 에디트창 클리어.
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}
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}
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break;
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// 윈도우 이동
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case KUI_MESSAGE::KGENWND_MOVE:
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LimitMoveWnd(); // 게임 외부로 나가지 못하게 제한
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break;
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}
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SUIWnd::PumpUpMessage( lpszControlID, nMessage, lparam, wparam );
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}
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DWORD SUIInvitationWnd::OnMouseMessage(DWORD dwMessage, int x, int y)
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{
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switch( dwMessage )
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{
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case KLBUTTON_DOWN :
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//// Edit.
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//if( m_EditName->GetRect().IsInRect( x, y ) )
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// m_EditName->SetFocus( true );
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// Edit.
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if( m_EditName && !m_EditName->GetRect().IsInRect( x, y ) )
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{
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m_EditName->SetFocus( false );
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}
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break;
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}
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return SUIWnd::OnMouseMessage(dwMessage, x, y);
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} |