Files
2026-06-01 12:46:52 +02:00

47 lines
1.3 KiB
C++

#pragma once
//#include "SUIWnd.h" // UI 공통 클래스
//#include "KUIPopup.h" // 팝업.
// 길드 멤버 팝업 메뉴 Wnd.
class SUIMemberPopupWnd : public SUIWnd
{
private:
std::string m_strData;
KUIWnd * m_pInframeControl; // ui를 감싸는 컨트롤.
// 마우스 좌표.
int m_MouseMoveX;
int m_MouseMoveY;
public :
SUIMemberPopupWnd( SGameManager * pGameManager );
virtual ~SUIMemberPopupWnd();
virtual SUIWnd* CreateWnd( const char* szFile, KUIWndManager* pWndManager, KPoint kPos, int nWindowID=-1 );
//virtual bool InitControls( KPoint kPos );
virtual void ProcMsgAtStatic( SGameMessage* pMsg );
virtual void OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd = true );
virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam );
virtual void Process(DWORD dwTime);
virtual DWORD OnMouseMessage(DWORD dwMessage, int x, int y);
/// @brief 마우스가 컨트롤 영역에 포커스가 on/off‰瑛뻑㎏?발생되는 통지 메세지를 날린다
virtual void OnMouseFocusOnNotify(KUIWnd* /*wnd*/, bool /*focusOn*/);
//------------------------------------------
void Release(); // 메모리 해제.
// 해당 팝업 윈도우 오픈.
void OpenPopupWnd( int wndID, int posX=0, int posY=0 );
// 등급설정.
void AuthorityProcess();
};