Files
2026-06-01 12:46:52 +02:00

42 lines
1004 B
C++

#include "SGameUtil.h"
void GetDirection( K3DMatrix &Out, const K3DVector &StartPos, const K3DVector &EndPos )
{
K3DVector xVector, yVector, zVector;
yVector = StartPos-EndPos;
yVector.Normalize();
zVector = K3DVector( 0, 0, 1 );
K3DVectorCross( xVector, zVector, yVector );
xVector.Normalize();
K3DVectorCross( zVector, xVector, yVector );
zVector.Normalize();
K3DMatrixIdentity( Out );
Out._11 = xVector.x; Out._12 = xVector.y; Out._13 = xVector.z;
Out._21 = yVector.x; Out._22 = yVector.y; Out._23 = yVector.z;
Out._31 = zVector.x; Out._32 = zVector.y; Out._33 = zVector.z;
}
float GetAniPlayRate( DWORD attack_speed, DWORD dwMaxTime, bool bRealTime )
{
float fAniRate = 4.8f;
float fBaseAttackRate;
//msec 변환
if( bRealTime == false )
fBaseAttackRate = dwMaxTime/fAniRate; //SMTP
else
fBaseAttackRate = (float)dwMaxTime; //msec
fAniRate = fBaseAttackRate/(attack_speed);
if( dwMaxTime == 0 )
fAniRate = 1.f;
return fAniRate; //기본 배율이 4.8f 는 1배
}