26 lines
818 B
C++
26 lines
818 B
C++
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#pragma once
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#include "SGameCreature.h"
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class SGameOtherCreature : public SGameCreature
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{
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public:
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SGameOtherCreature( int nCreatureID, unsigned char ucEnhance );
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virtual ~SGameOtherCreature();
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public:
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/// sonador 1.8.15 다른 플레이어의 크리처 스킬 연출 오류 수정
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virtual bool Process( DWORD time, unsigned long uProcessBitVector=0 );
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virtual AR_HANDLE GetMaster() { return m_hMaster; }
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virtual void SetMaster( AR_HANDLE hMaster, SGameAvatarEx * pMaster );
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virtual void SetViewVectorStateIdle( const K3DVector &tpos );
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protected:
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/// Property Set
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virtual const char* getClassName() { return "SGameOtherCreature"; }
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private:
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class SGameAvatarEx * m_pMasterPlayer; ///< 주인님
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AR_HANDLE m_hMaster; ///< 주인님 핸들
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DWORD m_dwOldTime;
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}; |