Files
2026-06-01 12:46:52 +02:00

26 lines
818 B
C++

#pragma once
#include "SGameCreature.h"
class SGameOtherCreature : public SGameCreature
{
public:
SGameOtherCreature( int nCreatureID, unsigned char ucEnhance );
virtual ~SGameOtherCreature();
public:
/// sonador 1.8.15 다른 플레이어의 크리처 스킬 연출 오류 수정
virtual bool Process( DWORD time, unsigned long uProcessBitVector=0 );
virtual AR_HANDLE GetMaster() { return m_hMaster; }
virtual void SetMaster( AR_HANDLE hMaster, SGameAvatarEx * pMaster );
virtual void SetViewVectorStateIdle( const K3DVector &tpos );
protected:
/// Property Set
virtual const char* getClassName() { return "SGameOtherCreature"; }
private:
class SGameAvatarEx * m_pMasterPlayer; ///< 주인님
AR_HANDLE m_hMaster; ///< 주인님 핸들
DWORD m_dwOldTime;
};