560 lines
17 KiB
Lua
560 lines
17 KiB
Lua
function get_module_name()
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return "NPC_Bingo"
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end
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function GambitKoala_Initiate()
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cprint("<b>Gambit the Gambler</b> stares at you with a weird smirk on his face..")
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dlg_title("Gambit the Gambler")
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dlg_text("Hehehe.. Nerk nerk! Wanna play some bingo?")
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dlg_menu("[ Bingo? ]", "GambitKoala_Explain(1)")
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dlg_menu("[ My current offences ]", "GambitKoala_Explain(4)")
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dlg_menu(" --------------------- ", "Theresa_doNothing()")
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dlg_menu("[ Play for Ruppees ]", "GambitKoala_PickBets(1)")
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dlg_menu("[ Play for CM ]", "GambitKoala_PickBets(2)")
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if gv("lv") >= 150 then
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dlg_menu("[ Play for exp ]", "GambitKoala_PickBets(3)")
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end
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dlg_menu(" --------------------- ", "Theresa_doNothing()")
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dlg_menu("[ Close ]", "")
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dlg_show()
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end
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function GambitKoala_Explain(qCode)
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dlg_title("Gambit the Gambler")
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if qCode == 1 then
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dlg_text("NERK! I have a little.. Gambling problem - okay? How about you give me a litttttle bit of them sweet Ruppees or better yet - the [CM] - you have?")
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dlg_menu("[ Why should I? ]", "GambitKoala_Explain(2)")
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dlg_menu("[ What about exp? ]", "GambitKoala_Explain(5)")
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elseif qCode == 2 then
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dlg_text("Well.. NERK! I might give you something worth the value back to you! NERK!")
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dlg_menu("[ How do I win? ]", "GambitKoala_Explain(3)")
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elseif qCode == 3 then
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dlg_text("You see this dice over here? This a special dice.. NERK! If I roll your number - you win!")
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elseif qCode == 4 then
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-- Fetch current macro fails;
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local mf = get_flag("mf")
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if mf == "" then
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set_flag("mf","0")
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mf = "0"
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end
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dlg_text("Your current offences are "..tostring(mf).."/5 fails. Upon reaching 5/5 and failing again you will be disconnected.")
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elseif qCode == 5 then
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dlg_text("For experience? I only bet that with strong heroes like I am. Ater level 150 we can discuss that again..")
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end
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dlg_menu("[ Alright, got it. ]", "GambitKoala_Initiate()")
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dlg_show()
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end
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function GambitKoala_PickBets(qCode)
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cprint("<b>Gambit the Gamblers</b> face lights up as he sees a chance to gamble.")
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dlg_title("Gambit the Gambler")
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if qCode == 1 then
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dlg_text("Meh.. Ruppees? Alright. Pick a table and place your bets!")
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dlg_menu(" --------------------- ", "Gambit_doNothing()")
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dlg_menu("[ 1 Million ]", "GambitKoala_prePickTable(1000000,1,15)")
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dlg_menu("[ 5 Million ]", "GambitKoala_prePickTable(5000000,1,13)")
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dlg_menu("[ 10 Million ]", "GambitKoala_prePickTable(10000000,1,11)")
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dlg_menu("[ 25 Million ]", "GambitKoala_prePickTable(25000000,1,9)")
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dlg_menu("[ 50 Million ]", "GambitKoala_prePickTable(50000000,1,7)")
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dlg_menu("[ 100 Million ]", "GambitKoala_prePickTable(100000000,1,5)")
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dlg_menu("[ 500 Million ]", "GambitKoala_prePickTable(500000000,1,4)")
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dlg_menu("[ 1 Billion ]", "GambitKoala_prePickTable(1000000000,1,3)")
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dlg_menu("[ 2 Billion ]", "GambitKoala_prePickTable(2000000000,1,2)")
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elseif qCode == 2 then
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dlg_text("NEEEEEERK! CHALLENGE MARKS! Quickly, place your bets!!")
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dlg_menu(" --------------------- ", "Gambit_doNothing()")
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dlg_menu("[ 1 CM ]", "GambitKoala_prePickTable(1,2,12)")
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dlg_menu("[ 5 CM ]", "GambitKoala_prePickTable(5,2,10)")
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dlg_menu("[ 10 CM ]", "GambitKoala_prePickTable(10,2,8)")
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dlg_menu("[ 15 CM ]", "GambitKoala_prePickTable(15,2,7)")
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dlg_menu("[ 25 CM ]", "GambitKoala_prePickTable(25,2,5)")
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dlg_menu("[ 50 CM ]", "GambitKoala_prePickTable(50,2,4)")
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dlg_menu("[ 100 CM ]", "GambitKoala_prePickTable(50,2,3)")
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elseif qCode == 3 and gv("lv") >= 150 then
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dlg_text("Like I'd need any experience.. But I can always use some more!")
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dlg_menu(" --------------------- ", "Gambit_doNothing()")
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dlg_menu("[ 5% experience ]", "GambitKoala_prePickTable(5,3,12)")
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dlg_menu("[ 10% experience ]", "GambitKoala_prePickTable(10,3,10)")
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dlg_menu("[ 15% experience ]", "GambitKoala_prePickTable(15,3,8)")
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dlg_menu("[ 20% experience ]", "GambitKoala_prePickTable(20,3,6)")
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dlg_menu("[ 25% experience ]", "GambitKoala_prePickTable(25,3,4)")
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dlg_menu("[ 35% experience ]", "GambitKoala_prePickTable(35,3,2)")
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end
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dlg_menu(" --------------------- ", "Gambit_doNothing()")
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dlg_menu("[ Go back ]", "GambitKoala_Initiate()")
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dlg_show()
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end
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function Gambit_doNothing()
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return
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end
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function GambitKoala_prePickTable(aValue,bType,maxChance)
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if bType == 3 then
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GambitKoala_PickTable(aValue,bType,maxChance,1)
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else
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dlg_title("Gambit the Gambler")
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dlg_text("How many times would you like to bet me?")
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dlg_menu("[ 1 time ]", "GambitKoala_PickTable("..aValue..","..bType..","..maxChance..",1)")
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dlg_menu("[ 5 times ]", "GambitKoala_PickTable("..aValue..","..bType..","..maxChance..",5)")
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dlg_menu("[ 10 times ]", "GambitKoala_PickTable("..aValue..","..bType..","..maxChance..",10)")
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dlg_menu("[ Go back ]", "GambitKoala_PickBets("..bType..")")
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dlg_show()
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end
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end
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function GambitKoala_PickTable(aValue,bType,maxChance,times)
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dlg_title("Gambit the Gambler")
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dlg_text("PICK YOUR POISON!")
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for i = 1, maxChance, 1
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do
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dlg_menu("[ Pick "..tostring(i).." ]", "GambitKoala_Validate("..aValue..","..bType..","..i..","..maxChance..","..times..")")
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end
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dlg_menu(" --------------------- ", "Gambit_doNothing()")
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dlg_menu("[ Change bet ]", "GambitKoala_PickBets("..bType..")")
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dlg_menu("[ Nevermind.. ]", " ")
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dlg_menu("[ Go back ]", "GambitKoala_Initiate()")
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dlg_show()
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end
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function GambitKoala_Validate(aValue,bType,uNum,maxChance,times)
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update_gold_chaos()
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local userRups = gv("gold")
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local userLev = gv("lv")
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aValue = aValue*times
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dlg_title("Gambit the Gambler")
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if (userRups < aValue and bType == 1) or (not validateMarks(aValue) and bType == 2) or (userLev < 150 and bType == 3) then
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cprint("<b>Gambit the Gambler</b> sniffs through your inventory..")
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dlg_text("Go away! SHOO! Come back when you actually have anything to bet on!")
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dlg_menu("[ Yeah okay.. ]", "")
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else
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dlg_text("Are you ready to gamble? NERK! NERK!")
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-- Antibot measure;
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local antibot = math.random(1,8)
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aValue = aValue/times
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if antibot == 1 or antibot == 5 then
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dlg_menu("<#2ecc71>[ Roll the dice ]", "GambitKoala_PlaceBets("..aValue..","..bType..","..uNum..","..maxChance..","..times..")")
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dlg_menu("[ Macro protection ]", "GambitKoala_MacroProtection()")
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dlg_menu("[ Macro protection ]", "GambitKoala_MacroProtection()")
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dlg_menu("[ Macro protection ]", "GambitKoala_MacroProtection()")
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elseif antibot == 2 or antibot == 6 then
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dlg_menu("[ Macro protection ]", "GambitKoala_MacroProtection()")
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dlg_menu("<#3498db>[ Roll the dice ]", "GambitKoala_PlaceBets("..aValue..","..bType..","..uNum..","..maxChance..","..times..")")
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dlg_menu("[ Macro protection ]", "GambitKoala_MacroProtection()")
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dlg_menu("[ Macro protection ]", "GambitKoala_MacroProtection()")
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elseif antibot == 3 or antibot == 7 then
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dlg_menu("[ Macro protection ]", "GambitKoala_MacroProtection()")
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dlg_menu("[ Macro protection ]", "GambitKoala_MacroProtection()")
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dlg_menu("<#9b59b6>[ Roll the dice ]", "GambitKoala_PlaceBets("..aValue..","..bType..","..uNum..","..maxChance..","..times..")")
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dlg_menu("[ Macro protection ]", "GambitKoala_MacroProtection()")
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elseif antibot == 4 or antibot == 8 then
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dlg_menu("[ Macro protection ]", "GambitKoala_MacroProtection()")
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dlg_menu("[ Macro protection ]", "GambitKoala_MacroProtection()")
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dlg_menu("[ Macro protection ]", "GambitKoala_MacroProtection()")
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dlg_menu("<#f1c40f>[ Roll the dice ]", "GambitKoala_PlaceBets("..aValue..","..bType..","..uNum..","..maxChance..","..times..")")
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end
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dlg_menu(" --------------------- ", "Gambit_doNothing()")
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dlg_menu("[ Change bet ]", "GambitKoala_PickBets("..bType..")")
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dlg_menu("[ No.. Nevermind! ]", "GambitKoala_Initiate()")
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end
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dlg_show()
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end
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function GambitKoala_MacroProtection()
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-- Fetch current macro fails;
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local mf = get_flag("mf")
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if mf == "" then
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set_flag("mf","0")
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mf = "0"
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end
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cprint("<#f1c40f>You have <b>"..tostring(mf).."/5</b> macro protection failures.")
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if mf == 0 then
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set_flag("mf","1")
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elseif mf == 1 then
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set_flag("mf","2")
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elseif mf == 2 then
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set_flag("mf","3")
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elseif mf == 3 then
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set_flag("mf","4")
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elseif mf == 4 then
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set_flag("mf","5")
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dlg_general("If you fail one more macro protection you will be disconnected.")
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elseif mf == 5 then
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set_flag("mf","0")
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notice("Gambit the Gambler has whooped "..gv("name").." ass for trying to macro him!")
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kick()
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end
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end
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function GambitKoala_PlaceBets(aValue,bType,uNum,maxChance,times)
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local timesWon = 0
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local timesLost = 0
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local timesPlayed = 0
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local numbersShuffeled
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local userBet = 0
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for i = 1, times, 1
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do
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local rndResult = math.random(1,maxChance)
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userBet = rndResult
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local userRups = gv("gold")
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local userExp = gv("exp")
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local wonBet = false
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if numbersShuffeled == nil then
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numbersShuffeled = tostring(rndResult)
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else
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numbersShuffeled = tostring(numbersShuffeled)..", "..tostring(rndResult)
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end
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if rndResult == uNum then
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wonBet = true
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timesWon = timesWon+1
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else
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timesLost = timesLost+1
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end
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timesPlayed = timesPlayed+1
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if not wonBet then
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if get_flag("gambitLost") == "" then
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set_flag("gambitLost", 1)
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else
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set_flag("gambitLost", tonumber(get_flag("gambitLost"))+1)
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end
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if (get_global_variable("gambitLost_n") == "") or (get_global_variable("gambitLost_t") == "") then
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set_global_variable("gambitLost_n", gv("name"))
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set_global_variable("gambitLost_t", get_flag("gambitLost"))
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else
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local loseLeader = get_global_variable("gambitLost_n")
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local loseTimes = tonumber(get_global_variable("gambitLost_t"))
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local myLoseTimes = tonumber(get_flag("gambitLost"))
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if (loseTimes < myLoseTimes) and (loseLeader ~= gv("name")) then
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announce("<b>"..gv("name").."</b> is now the loser of Gambit the Gambler with "..tostring(get_flag("gambitLost")).." losing bets!")
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set_global_variable("gambitLost_n", gv("name"))
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set_global_variable("gambitLost_t", get_flag("gambitLost"))
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elseif (loseTimes < myLoseTimes) and (loseLeader == gv("name")) then
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set_global_variable("gambitLost_n", gv("name"))
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set_global_variable("gambitLost_t", get_flag("gambitLost"))
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end
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end
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if bType == 1 then
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sv("gold",userRups-aValue)
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update_gold_chaos()
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elseif bType == 2 then
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removeMarks(aValue)
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elseif bType == 3 then
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sv("exp", userExp - (userExp * (aValue / 100)))
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end
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else
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if get_flag("gambitWon") == "" then
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set_flag("gambitWon", 1)
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else
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set_flag("gambitWon", tonumber(get_flag("gambitWon"))+1)
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end
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if (get_global_variable("gambitWon_n") == "") or (get_global_variable("gambitWon_t") == "") then
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set_global_variable("gambitWon_n", gv("name"))
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set_global_variable("gambitWon_t", get_flag("gambitWon"))
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else
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local winLeader = get_global_variable("gambitWon_n")
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local winTimes = tonumber(get_global_variable("gambitWon_t"))
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local myWinTimes = tonumber(get_flag("gambitWon"))
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if (winTimes < myWinTimes) and (winLeader ~= gv("name")) then
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announce("<b>"..gv("name").."</b> is now the leader of Gambit the Gambler with "..tostring(get_flag("gambitWon")).." winning bets!")
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set_global_variable("gambitWon_n", gv("name"))
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set_global_variable("gambitWon_t", get_flag("gambitWon"))
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elseif (winTimes < myWinTimes) and (winLeader == gv("name")) then
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set_global_variable("gambitWon_n", gv("name"))
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set_global_variable("gambitWon_t", get_flag("gambitWon"))
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end
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end
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local giveJunk = math.random(0, 10)
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if giveJunk <= 8 then
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GambitKoala_GiveJunk()
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else
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GambitKoala_GiveGood()
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end
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end
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end
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cprint("You bet on <b>"..tostring(uNum).."</b>. Gambit the Gambler shuffled the following dices: <b>"..numbersShuffeled.."</b>.")
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cprint("You lost the bet <b>x"..timesLost.."</b> times and won the bet <b>x"..timesWon.."</b> times.")
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if times == 1 then
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GambitKoala_PickTable(aValue,bType,maxChance,times)
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end
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end
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function GambitKoala_GiveGood()
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local rndReward_r = math.random(1,19)
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-- Real rewards;
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-- Expert shards;
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local rr_1 = math.random(801321, 801324)
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local rr_1_amount = math.random(1,15)
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-- Rage stone;
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local rr_2 = 801325
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local rr_2_amount = 1
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-- Deva's blessing;
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local rr_3 = 601100231
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local rr_3_amount = math.random(5,15)
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-- Non tradable taming scroll;
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local rr_4 = 491008
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local rr_4_amount = math.random(1,15)
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-- T-Pro, tradable;
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local rr_5 = 960021
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local rr_5_amount = math.random(1,10)
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-- Gender change pot;
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local rr_6 = 960123
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local rr_6_amount = 1
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-- Char name change;
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local rr_7 = 930042
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local rr_7_amount = 1
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-- Homonculus;
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local rr_8 = 601100284
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local rr_8_amount = 1
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-- RB;
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local rr_9 = 2011369
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local rr_9_amount = 1
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-- Lv150-160 cs helms;
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local t1helms = { 302701, 302705, 302709, 302713 }
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local rr_10_t1 = t1helms[math.random(1,4)]
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local t2helms = { 302717, 302721, 302725, 302729 }
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local rr_10_t2 = t2helms[math.random(1,4)]
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local t3helms = { 302733, 302737, 302741, 302745 }
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local rr_10_t3 = t3helms[math.random(1,4)]
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local rr_10_amount = 1
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-- Teardrops;
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local rr_11 = math.random(810301, 810314)
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local rr_11_amount = math.random(1,2)
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-- Challenge marks;
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local rr_12 = 2021300
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local rr_12_amount = math.random(1,25)
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-- Arena crystals;
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local rr_13 = 3800283
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local rr_13_amount = math.random(1,25)
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-- Random summoning scroll;
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local rr_14 = 3630270
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local rr_14_amount = math.random(1,15)
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-- Mohi, Snooby etc looters;
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local rr_15 = math.random(2012151, 2012156)
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local rr_15_amount = 1
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-- Skin colors;
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local rr_17 = math.random(960116, 960120)
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local rr_17_amount = 1
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-- Sealing scrolls;
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local rr_18 = 705002
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local rr_18_amount = math.random(1,15)
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-- Choose what items we're gonna give;
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local rr_good_chance = 25
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local rr_got_chance = math.random(0,100)
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local gg_id, gg_amount
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if rndReward_r == 1 then
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gg_id = rr_1
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gg_amount = rr_1_amount
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elseif rndReward_r == 2 then
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gg_id = rr_2
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gg_amount = rr_2_amount
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elseif rndReward_r == 3 then
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gg_id = rr_3
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gg_amount = rr_3_amount
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elseif rndReward_r == 4 then
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gg_id = rr_4
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gg_amount = rr_4_amount
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elseif rndReward_r == 5 then
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gg_id = rr_5
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gg_amount = rr_5_amount
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elseif rndReward_r == 6 then
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gg_id = rr_6
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gg_amount = rr_6_amount
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elseif rndReward_r == 7 then
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gg_id = rr_7
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gg_amount = rr_7_amount
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elseif rndReward_r == 8 then
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gg_id = rr_8
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gg_amount = rr_8_amount
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elseif rndReward_r == 9 then
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gg_id = rr_9
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gg_amount = rr_9_amount
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elseif rndReward_r == 10 then
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gg_id = rr_10_t1
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gg_amount = rr_10_amount
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notice(gv("name").." just ripped the Gambit the Gambler off with a ["..get_item_name_by_code(rr_10_t1).."]!")
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elseif rndReward_r == 11 then
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gg_id = rr_10_t2
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gg_amount = rr_10_amount
|
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notice(gv("name").." just ripped the Gambit the Gambler off with a ["..get_item_name_by_code(rr_10_t2).."]!")
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elseif rndReward_r == 12 then
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gg_id = rr_10_t3
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gg_amount = rr_10_amount
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notice(gv("name").." just ripped the Gambit the Gambler off with a ["..get_item_name_by_code(rr_10_t3).."]!")
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elseif rndReward_r == 13 then
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gg_id = rr_11
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gg_amount = rr_11_amount
|
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notice(gv("name").." just ripped the Gambit the Gambler off with x"..tostring(rr_11_amount).." ["..get_item_name_by_code(rr_1).."]!")
|
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elseif rndReward_r == 14 then
|
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gg_id = rr_12
|
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gg_amount = rr_13_amount
|
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elseif rndReward_r == 15 then
|
|
gg_id = rr_13
|
|
gg_amount = rr_13_amount
|
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elseif rndReward_r == 16 then
|
|
gg_id = rr_14
|
|
gg_amount = rr_14_amount
|
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elseif rndReward_r == 17 then
|
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gg_id = rr_15
|
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gg_amount = rr_15_amount
|
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elseif rndReward_r == 18 then
|
|
gg_id = rr_17
|
|
gg_amount = rr_17_amount
|
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elseif rndReward_r == 19 then
|
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gg_id = rr_18
|
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gg_amount = rr_18_amount
|
|
end
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-- Display a message and give item;
|
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if gg_id == rr_15 then
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insert_item(gg_id, gg_amount, 0, 1, 32)
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else
|
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insert_item(gg_id, gg_amount, 0, 1, 2)
|
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end
|
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cprint("You have received <b>x"..tostring(gg_amount).." ["..get_item_name_by_code(gg_id).."]</b> from Gambit the Gambler.")
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end
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function GambitKoala_GiveJunk()
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local rndReward_j = math.random(1,8)
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|
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-- Junk;
|
|
-- Boxes that contain altered pieces and epic stones;
|
|
local rnd_1_min = 3600033
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|
local rnd_1_max = 3600039
|
|
|
|
-- Strike/def cube random box;
|
|
local rnd_2_min = 2010711
|
|
local rnd_2_max = 2010722
|
|
|
|
-- Random ass ND gear;
|
|
local rnd_3_min = 3600020
|
|
local rnd_3_max = 3600023
|
|
|
|
-- Random ass potions;
|
|
local rnd_4_min = 2902123
|
|
local rnd_4_max = 2902127
|
|
|
|
-- Random timed deco;
|
|
local rnd_5 = 2013485
|
|
|
|
-- World buffs or r7 soul stone;
|
|
local rnd_6_min = 2012605
|
|
local rnd_6_max = 2012606
|
|
|
|
-- Epic 20 to 140 soul stone;
|
|
local rnd_7_min = 1001023
|
|
local rnd_7_max = 1001036
|
|
|
|
-- Random T2-T4 pet card;
|
|
local rnd_8_min = 2010698
|
|
local rnd_8_max = 2010710
|
|
|
|
local gj_id, gj_amount
|
|
|
|
if rndReward_j == 1 then
|
|
gj_id = math.random(rnd_1_min,rnd_1_max)
|
|
elseif rndReward_j == 2 then
|
|
gj_id = math.random(rnd_2_min,rnd_2_max)
|
|
elseif rndReward_j == 3 then
|
|
gj_id = math.random(rnd_3_min,rnd_3_max)
|
|
elseif rndReward_j == 4 then
|
|
gj_id = math.random(rnd_4_min,rnd_4_max)
|
|
elseif rndReward_j == 5 then
|
|
gj_id = rnd_5
|
|
elseif rndReward_j == 6 then
|
|
gj_id = math.random(rnd_6_min,rnd_6_max)
|
|
elseif rndReward_j == 7 then
|
|
gj_id = math.random(rnd_7_min,rnd_7_max)
|
|
elseif rndReward_j == 8 then
|
|
gj_id = math.random(rnd_8_min,rnd_8_max)
|
|
end
|
|
|
|
-- Display a message and give item;
|
|
insert_item(gj_id, 1, 0, 1, 2)
|
|
cprint("You have received <b>x"..tostring(gj_amount).." ["..get_item_name_by_code(gj_id).."]</b> from Gambit the Gambler.")
|
|
|
|
end
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