Files
2026-06-01 12:46:52 +02:00

23 lines
385 B
C++

#pragma once
#include "GameMessage.h"
extern __declspec( thread ) struct StructPlayer * s_pCurrentPlayer;
class ThreadPlayerHelper
{
public:
ThreadPlayerHelper( struct StructPlayer * pPlayer )
{
m_pPrevPlayer = s_pCurrentPlayer;
s_pCurrentPlayer = pPlayer;
}
~ThreadPlayerHelper()
{
s_pCurrentPlayer = m_pPrevPlayer;
}
private:
struct StructPlayer * m_pPrevPlayer;
};