81 lines
2.2 KiB
C++
81 lines
2.2 KiB
C++
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#ifndef _ArenaJoinSituationConcreter_h_
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#define _ArenaJoinSituationConcreter_h_
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class SGameWorld;
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class SGameLocalPlayer;
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class cSituationConcreter
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{
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public:
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virtual bool isSatisfaction(SGameWorld const* /*gameWorld*/, SGameLocalPlayer const* /*localPlayer*/) = 0;
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};
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class cSituationConcreterNone : public cSituationConcreter
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{
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public:
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virtual bool isSatisfaction(SGameWorld const* gameWorld, SGameLocalPlayer const* localPlayer);
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};
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class cSituationConcreterDeath : public cSituationConcreter
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{
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public:
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virtual bool isSatisfaction(SGameWorld const* gameWorld, SGameLocalPlayer const* localPlayer);
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};
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class cSituationConcreterTrade : public cSituationConcreter
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{
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public:
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virtual bool isSatisfaction(SGameWorld const* gameWorld, SGameLocalPlayer const* localPlayer);
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};
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class cSituationConcreterSiegePlaying : public cSituationConcreter
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{
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public:
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virtual bool isSatisfaction(SGameWorld const* gameWorld, SGameLocalPlayer const* localPlayer);
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};
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class cSituationConcreterInstancePlaying : public cSituationConcreter
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{
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public:
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virtual bool isSatisfaction(SGameWorld const* gameWorld, SGameLocalPlayer const* localPlayer);
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};
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class cSituationConcreterPenalty : public cSituationConcreter
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{
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public:
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virtual bool isSatisfaction(SGameWorld const* gameWorld, SGameLocalPlayer const* localPlayer);
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};
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class cSituationConcreterPartyPlaying : public cSituationConcreter
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{
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public:
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virtual bool isSatisfaction(SGameWorld const* gameWorld, SGameLocalPlayer const* localPlayer);
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};
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class cSituationConcreterNormalPartyPlaying : public cSituationConcreter
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{
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public:
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virtual bool isSatisfaction(SGameWorld const* gameWorld, SGameLocalPlayer const* localPlayer);
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};
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class cSituationConcreterArenaPlaying : public cSituationConcreter
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{
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public:
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virtual bool isSatisfaction(SGameWorld const* gameWorld, SGameLocalPlayer const* localPlayer);
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};
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class cSituationConcreterArenaWaiting : public cSituationConcreter
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{
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public:
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virtual bool isSatisfaction(SGameWorld const* gameWorld, SGameLocalPlayer const* localPlayer);
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};
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class cSituationConcreterArenaWaitingCount : public cSituationConcreter
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{
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public:
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virtual bool isSatisfaction(SGameWorld const* gameWorld, SGameLocalPlayer const* localPlayer);
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};
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#endif |