68 lines
2.0 KiB
C++
68 lines
2.0 KiB
C++
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#ifndef _SUIArenaSelectionReadyWnd_h_
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#define _SUIArenaSelectionReadyWnd_h_
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//#include "SUIWnd.h"
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//#include "SUIUtil.h"
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#include "ArenaMenuSystem.h"
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/* 선택 입장
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*/
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class SUIArenaSelectionReadyWnd : public SUIWnd
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{
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public:
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SUIArenaSelectionReadyWnd(SGameManager* pGameManager);
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virtual ~SUIArenaSelectionReadyWnd();
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virtual bool InitData( bool reload = false );
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virtual void OnNotifyUIWindowOpen(bool bOpen, bool bLimitWnd);
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virtual void ProcMsgAtStatic( SGameMessage* msg );
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virtual void PumpUpMessage( LPCTSTR controlID, DWORD msg, DWORD lparam, DWORD wparam );
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virtual DWORD OnMouseMessage(DWORD dwMessage, int x, int y);
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private:
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void initFp();
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void initTooltip();
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void getWndInfo();
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void syncPos();
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void setRank();
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void initMainMenu();
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void initMenuSystem();
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bool isEmptyControlRegion(int x, int y) const;
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void setEnableCompleteButton(bool enable);
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void setSelectMenuItem(int mainMenuId, int subMenuId);
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void setUnSelectMenu(int mainMenuId);
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void postUpdateMainMenuButton();
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bool isValidArenaJoinSituation();
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void isValidArenaJoinSituationAtNormalParty();
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/// 루키일 경우에는 16:16 메뉴는 비활성화 시킨다
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void checkEnable16By16();
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/// 빙고는 2:2가 없다고 함, 현재 구조가 일괄적으로 팀 타입은 공통이라서 빙고일 경우에는 disable시키도록 함
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void checkEnable2By2(int mainMenuId, int subMenuId);
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// control fp
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void close();
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void complete();
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void buttonMainRule();
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void buttonSubClassic();
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void buttonSubSlaughter();
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void buttonSubBingo();
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void buttonMainTeam();
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void buttonSubTwo();
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void buttonSubFour();
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void buttonSubEight();
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void buttonSubSixteen();
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void procMsgJoinQueue(SGameMessage* msg);
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void procMsgBattleInfo(SGameMessage* msg);
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private:
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enum { MAIN_MENU_RULE, MAIN_MENU_TEAM };
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sArenaMenuSystem m_menuSystem;
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cClassFuncP<SUIArenaSelectionReadyWnd> m_controlFp;
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cClassParamFuncP<SUIArenaSelectionReadyWnd, SGameMessage*, int> m_msgFp;
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sEmptyControlRegionChecker m_emptyControlRegionChecker;
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KUIControl* m_completeButton;
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};
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#endif
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