50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
#pragma once
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//#include "SUIWnd.h"
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//#include <vector>
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class SUIDisplayInfo;
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class SUIQuestRewardWnd : public SUIWnd
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{
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public:
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SUIQuestRewardWnd( SGameManager* pGameManager, SUIDisplayInfo* pDisplayInfo ) : SUIWnd( pGameManager )
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, m_pDisplayInfo( pDisplayInfo )
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, m_bNeedRewardItem( false )
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, m_nSysMenuPosX( -99 )
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, m_nSysMenuPosY( -99 )
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{}
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virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam );
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virtual void* Perform( KID id, KArg& msg );
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virtual void ProcMsgAtStatic( SGameMessage* pMsg );
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virtual void OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd = true );
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virtual bool InitControls( KPoint kPos );
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virtual DWORD OnMouseMessage(DWORD dwMessage, int x, int y);
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void SetQuestRewardItem( bool bNeed ) { m_bNeedRewardItem = bNeed; }
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bool IsQuestNeedRewardItem() { return m_bNeedRewardItem; }
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private:
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std::string CoordinateQuestName( int nDifficulty, int nLimitLevel, const std::string & strQuestName );
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void SetSlotShowMode( size_t idx, bool bShow );
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void Refresh();
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void CreateControls();
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int GetSlotControlNum( int x, int y );
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void MoveFocus( int idx );
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void SetItemSlot( ItemBase::ItemCode code, int nCount, const char *szIconControl, const char *szNumberControl );
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void IconFocus( int nIndex );
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int m_nRewardFocus;
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QuestBase::QuestCode m_nQuestCode;
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SUIDisplayInfo* m_pDisplayInfo;
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std::string m_strQuestSummary;
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int m_nSummaryIndex;
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int m_nSysMenuPosX, m_nSysMenuPosY;
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bool m_bNeedRewardItem;
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};
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