21 lines
517 B
C++
21 lines
517 B
C++
#include "stdafx.h"
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#include "SGameManager.h"
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#include "SUICharSelectWnd.h"
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//#include "SGameMessageUI.h"
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void SUICharSelectWnd::PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam )
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{
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switch( nMessage )
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{
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case KUI_MESSAGE::KBUTTON_CLICK:
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{
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m_pGameManager->StartSound( "ui_bgm_antechamber02.wav" );
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m_pGameManager->ProcMsgAtStatic( &SIMSG_UIWND_NOTIFY_TO_LOBBY( lpszControlID ) );
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}
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break;
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}
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SUIWnd::PumpUpMessage( lpszControlID, nMessage, lparam, wparam );
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}
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