57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
#pragma once
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//#include <vector>
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//#include "SUIWnd.h" // UI 공통 클래스
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//---------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------
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//
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// class SUIExpulsionWnd
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//
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// * 길드원제명 팝업 윈도우
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//
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//
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//---------------------------------------------------------------------------------------------
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class SUIExpulsionWnd : public SUIWnd
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{
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private:
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class KUIControlEdit * m_EditName; // 길드제명 될 캐릭터명.
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KUIControl * m_pClassName; // 길드 등급명 컨트롤.
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std::string m_strDecoClassName; // 등급명의 텍스트 데코레이션.
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public :
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SUIExpulsionWnd( SGameManager * pGameManager );
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virtual ~SUIExpulsionWnd();
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//------------------------------------------
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virtual SUIWnd* CreateWnd( const char* szFile, KUIWndManager* pWndManager, KPoint kPos, int nWindowID );
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virtual bool InitControls( KPoint kPos );
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virtual void OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd = true );
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//virtual void OnPosChangeNofity(int nLeft, int nTop);
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virtual void ProcMsgAtStatic( SGameMessage* pMsg );
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virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam );
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virtual DWORD OnMouseMessage(DWORD dwMessage, int x, int y);
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//------------------------------------------
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void Release(); // 메모리 해제.
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void ConfirmationButton(); // 확인버튼.
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void PrintClassName(); // 해당 아이디의 등급 출력.
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//------------------------------------------
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}; |