Files
Leviathan/Client/Game/game/Main/SGameUtil.h
T
2026-06-01 12:46:52 +02:00

10 lines
213 B
C

#pragma once
#include "K3DTypes.h"
void GetDirection( K3DMatrix &Out, const K3DVector &StartPos, const K3DVector &EndPos );
float GetAniPlayRate( DWORD attack_speed, DWORD dwMaxTime, bool bRealTime = true );