Files
Leviathan/Client/Game/game/Player/SGameCreature.h
T
2026-06-01 12:46:52 +02:00

80 lines
2.5 KiB
C++

#pragma once
#include "SGameAvatarEx.h"
class SGameCreature : public SGameAvatarEx
{
public:
SGameCreature( ENC_INT nCreatureID, unsigned char ucEnhance );
virtual ~SGameCreature();
/// state
virtual void OnChangeState( SObjectState::ID stateid, const SStateInfo &info );
/// 사용자 입력 응답(Server)
virtual void OnNetInput( struct SGameMessage * pMsg );
virtual AR_UNIT GetSize();
virtual AR_UNIT GetScale();
virtual void SetMountMode();
virtual void SetAttackMode();
virtual void SetNormalMode();
virtual bool Process( DWORD time, unsigned long uProcessBitVector=0 ); // sonador 1.8.15 다른 플레이어의 크리처 스킬 연출 오류 수정
virtual void Damage();
virtual void Default( bool bForce=false );
virtual void Walk( bool bLoop = false );
virtual void Run( bool bAutoRun = false, int nAniType = ANI_RUN );
/// 스킬 사용 가능 한가?
virtual bool IsUseSkill_complete() { return m_bIsUseSkill_complete; }
virtual bool MotionCancel();
virtual void SetPlayRate( float fPlayRate ) { m_fPlayRate = fPlayRate; }
virtual void SetCreatureMountType( int nRideType ) { m_nCreatureRideType = nRideType; }
virtual int GetCreatureMountType() const { return m_nCreatureRideType; } // sonador #2.1.6
virtual bool IsHighMountType() { return (m_nCreatureRideType == RIDE_HIGH_TYPE); }
virtual void SetViewVectorForMount( const K3DVector &tpos );
void CalcCreatureRunPlayRate( float fSpeed );
void CalcCreatureWalkPlayRate( float fSpeed );
/// id애니메이션의 길이를 리턴한다. 플레이속도조절에 이용. (꼼수지만.. ) by 정동섭 / 찾을수없으면 -1리턴s
virtual int GetAnimationLength( int ani_id );
/// 애니메이션이 존재하는지 체크 2009.4.3 by 정동섭
virtual bool ExistAnimation( int ani_id);
virtual void RefreshTextureGroup( vec_cobset* pCobSet );
// 2010.08.31 - prodongi
unsigned char getEnhance() const { return m_ucEnhance; }
protected:
//Property Set
virtual const char* getClassName() { return "SGameCreature"; }
void _processIdle(); // sonaodr 1.8.13 아바타 IDLE 모션 동작 구현
void _resetIdleTime() { m_dwIdleTime = m_dwTime; } //
bool m_bIsUseSkill_complete;
int m_nCreatureRideType;
float m_fPlayRate;
float m_fStandardWalkPlayRate;
float m_fStandardRunPlayRate;
float m_fRdbScale;
float m_fWalkSpeed;
DWORD m_dwIdleTime; // sonaodr 1.8.13 아바타 IDLE 모션 동작 구현
unsigned char m_ucEnhance; // floyd 2010.4.14 크리쳐 강화
};