Files
Leviathan/Server/GameServer/Game/Script/ScriptGuild.h
T
2026-06-01 12:46:52 +02:00

26 lines
1.1 KiB
C

#pragma once
#include "LuaVM.h"
int SCRIPT_CheckValidGuildName( struct lua_State *L );
int SCRIPT_CreateGuild( struct lua_State *L );
int SCRIPT_DestroyGuild( struct lua_State *L );
int SCRIPT_ForceChangeGuildName( struct lua_State *L );
int SCRIPT_ForcePromoteGuildLeader( struct lua_State *L );
int SCRIPT_ShowCreateGuild( struct lua_State *L );
int SCRIPT_UpdateGuildInfo( struct lua_State *L );
int SCRIPT_UpdateGuildBannerInfo( struct lua_State *L );
int SCRIPT_CreateAlliance( struct lua_State *L );
int SCRIPT_DestroyAlliance( struct lua_State *L );
int SCRIPT_CheckValidAllianceName( struct lua_State *L );
int SCRIPT_ShowCreateAlliance( struct lua_State *L );
int SCRIPT_IsGuildLeader( struct lua_State *L );
int SCRIPT_IsAllianceLeader( struct lua_State *L );
int SCRIPT_IncreaseMaxAllianceMemberCount( struct lua_State *L );
int SCRIPT_GetMaxAllianceMemberCount( struct lua_State *L );
int SCRIPT_SetGuildBlockTime( struct lua_State *L );
int SCRIPT_GetGuildBlockTime( struct lua_State *L );
int SCRIPT_GuildNotice( struct lua_State *L );
int SCRIPT_GetGuildName( struct lua_State *L );
int SCRIPT_GetGuildPerm( struct lua_State *L );