21 lines
428 B
C++
21 lines
428 B
C++
#include "StructTitle.h"
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#include "GameAllocator.h"
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StructTitle * StructTitle::AllocTitle( TitleEventHandler *pHandler, int nSID, int nCode, int nStatus )
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{
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StructTitle *pObj = allocTitleStruct();
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if( !pObj )
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return NULL;
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new (pObj) StructTitle( pHandler, nSID, nCode, nStatus );
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return pObj;
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}
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void StructTitle::FreeTitle()
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{
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prepareFreeTitleStruct( this );
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StructTitle::~StructTitle();
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freeTitleStruct( this );
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} |