Files
Leviathan/Server/GameServer/Game/Struct/StructTitleCondition.cpp
T
2026-06-01 12:46:52 +02:00

20 lines
525 B
C++

#include "StructTitleCondition.h"
#include "GameAllocator.h"
StructTitleCondition * StructTitleCondition::AllocTitleCondition( const int nSID, const int nType, const __int64 nCount )
{
StructTitleCondition *pObj = allocTitleConditionStruct();
if( !pObj )
return NULL;
new (pObj) StructTitleCondition( nSID, nType, nCount );
return pObj;
}
void StructTitleCondition::FreeTitleCondition()
{
prepareFreeTitleConditionStruct( this );
StructTitleCondition::~StructTitleCondition();
freeTitleConditionStruct( this );
}