Files
Leviathan/Client/Game/game/DB/SFieldPropResourceDB.cpp
T
2026-06-01 12:46:52 +02:00

164 lines
3.9 KiB
C++

#include "stdafx.h"
#include "SFieldPropResourceDB.h"
#include <Windows.h>
#include "KTypes.h"
#include <kfile/KStream.h>
#include <kfile/KFileManager.h>
#include <toolkit/XStringUtil.h>
#include "SkillBaseFile.h"
#include "ContentStruct.h"
#include "SDebug_Util.h"
extern HWND g_hWnd;
SFieldPropResourceDB* SFieldPropResourceDB::m_pThis = NULL;
SFieldPropResourceDB & GetFieldPropResourceDB()
{
//static SFieldPropResourceDB FieldPropResourceDB;
if( NULL == SFieldPropResourceDB::m_pThis )
SFieldPropResourceDB::m_pThis = new SFieldPropResourceDB;
return *SFieldPropResourceDB::m_pThis;
// return FieldPropResourceDB;
}
SFieldPropResourceDB::SFieldPropResourceDB()
{
Init();
}
SFieldPropResourceDB::~SFieldPropResourceDB()
{
Destroy();
}
void SFieldPropResourceDB::Init()
{
Load();
}
void SFieldPropResourceDB::Destroy()
{
FieldPropResource* pFieldPropResource = NULL;
bool res;
res = m_hashFieldPropResource.get_first_value( pFieldPropResource );
while ( res )
{
if ( pFieldPropResource != NULL )
{
delete pFieldPropResource;
}
res = m_hashFieldPropResource.get_next_value( pFieldPropResource );
}
m_hashFieldPropResource.clear();
}
void SFieldPropResourceDB::Load()
{
KStream * pRes = KFileManager::Instance().CreateStreamFromResource( "db_FieldPropResource.rdb" );
if( !pRes ) return;
GAME_DB db_hdr;
pRes->Read( &db_hdr, sizeof(db_hdr) );
#ifdef _DEV_RDB_
// RDB 와 Header의 사이즈 비교.
int fileSize = pRes->Size() - ( STR_DATE_BUFFER + sizeof( int ) );
int headerSize = sizeof(FieldPropResource) * db_hdr.nCount;
if( fileSize != headerSize )
{
char str[512] = { NULL, };
sprintf( str, "*** RDB Error !!! ***\n\n생성날짜%s\n파일:%s\n파일사이즈:%d\n헤더사이즈:%d\n ",
db_hdr.szDate,
__FILE__,
fileSize,
headerSize
);
::MessageBox( g_hWnd, str, "Error", MB_OK );
if( ::MessageBox( g_hWnd, "RDB와 클라이언트가 맞지않습니다. 강제종료하시겠습니까?", "Error", MB_YESNO ) == IDYES )
{
exit( 1 );
}
}
#endif
for( int i(0); db_hdr.nCount>i; i++ )
{
FieldPropResource * pItem = new FieldPropResource;
memset( pItem, 0, sizeof(FieldPropResource) );
pRes->Read( pItem, sizeof(FieldPropResource) );
FieldPropResource* pFindItem = NULL;
if( m_hashFieldPropResource.lookup( pItem->id, pFindItem ) == false )
{
m_hashFieldPropResource.add( pItem->id, pItem );
}
else
{
_oprint( "!!!!Data Error SFieldPropResourceDB::Load() Code 가 중복되었습니다.!!!! %d\n", pItem->id );
assert(0); //기획팀에 알려 주세여. 바로 수정 해야 합니다.
delete pItem;
}
}
KFileManager::Instance().DeleteStream( pRes );
}
FieldPropResource* SFieldPropResourceDB::GetFieldPropResource( int nQuestPropID )
{
FieldPropResource* pFindItem = NULL;
if( m_hashFieldPropResource.lookup( nQuestPropID, pFindItem ))
return pFindItem;
return NULL;
}
int SFieldPropResourceDB::GetSkillID( int nQuestPropID )
{
FieldPropResource* pFindItem = NULL;
if( m_hashFieldPropResource.lookup( nQuestPropID, pFindItem ))
return pFindItem->activate_id;
return -1;
}
int SFieldPropResourceDB::GetTerrainCheck( int nQuestPropID )
{
FieldPropResource* pFindItem = NULL;
if( m_hashFieldPropResource.lookup( nQuestPropID, pFindItem ))
return pFindItem->terrain_check;
return 0;
}
/// 2011.07.21 - prodongi
int SFieldPropResourceDB::getDungeonGateType(int id)
{
FieldPropResource* prop = GetFieldPropResource(id);
if (!prop)
return 0;
return (int)prop->worldmap_check_type;
}
KHash< FieldPropResource*, hashPr_mod_int> & SFieldPropResourceDB::GetFieldPropResourceInfo()
{
return m_hashFieldPropResource;
}
const char* SFieldPropResourceDB::GetQuestPropModelName( int nQuestPropID )
{
FieldPropResource* pFindItem = NULL;
if( m_hashFieldPropResource.lookup( nQuestPropID, pFindItem ))
return pFindItem->file_name;
return "모델 이름을 찾을수 없습니다.";
}