Files
Leviathan/Client/Game/game/Interface/Arena/SUIArenaWaitingWnd.cpp
T
2026-06-01 12:46:52 +02:00

391 lines
11 KiB
C++

#include "stdafx.h"
#include "Arena\\ArenaJoinSituationChecker.h"
#include "ARena\\ArenaSystem.h"
#include "SUIArenaWaitingWnd.h"
//#include "SGameMessageUI.h"
#include "KUIControlStatic.h"
#include "SGameManager.h"
#include "SGameMessage.h"
#include "SBattleArenaDB.h"
#include "SGameAvatarEx.h"
#include "ArenaRankInfo.h"
#include "SGameSystem.h"
#include "CommonUtil.h"
#include "SStringDB.h"
#include "SGame.h"
extern SGameSystem * g_pCurrentGameSystem;
/// 재진입 시간, 10초
int SUIArenaWaitingWnd::RECONNECT_WAITING_TIME = 1000;
SUIArenaWaitingWnd::SUIArenaWaitingWnd(SGameManager* gameManager) : SUIWnd(gameManager)
{
}
SUIArenaWaitingWnd::~SUIArenaWaitingWnd()
{
}
bool SUIArenaWaitingWnd::InitData(bool reload)
{
initFp();
initTooltip();
getWndInfo();
return SUIWnd::InitData(reload);
}
void SUIArenaWaitingWnd::initFp()
{
m_controlFp.add("button_arena_start_01", &SUIArenaWaitingWnd::start);
m_msgFp.add(MSG_BATTLE_ARENA_BATTLE_INFO, &SUIArenaWaitingWnd::procMsgBattleInfo);
m_msgFp.add(MSG_BATTLE_ARENA_UPDATE_WAIT_USER_COUNT, &SUIArenaWaitingWnd::procMsgUpdateWaitUserCount);
m_msgFp.add(MSG_BATTLE_ARENA_JOIN_QUEUE, &SUIArenaWaitingWnd::procMsgJoinQueue);
m_msgFp.add(MSG_BATTLE_ARENA_JOIN_BATTLE, &SUIArenaWaitingWnd::procMsgJoinBattle);
m_msgFp.add(MSG_BATTLE_ARENA_LEAVE, &SUIArenaWaitingWnd::procMsgLeave);
}
void SUIArenaWaitingWnd::initTooltip()
{
SetChildTooltip("mark_arena_mode_01", S(2317));
SetChildTooltip("mark_arena_vs_01", S(2318));
SetChildTooltip("mark_arena_current_01", S(2399));
}
void SUIArenaWaitingWnd::getWndInfo()
{
m_startButton = dynamicCast<KUIControl*>(GetChild("button_arena_start_01"));
m_countStatic = GetChild("text_arena_count_01");
m_helpStatic = GetChild("text_arena_help_01");
m_emptyControlRegionChecker.add(GetChild("area_control"));
}
void SUIArenaWaitingWnd::syncPos()
{
SUIWnd* menuWnd = m_pGameManager->GetSUI(SIMSG_TOGGLE_UIWINDOW::UIWINDOW_MAINMENU);
if (menuWnd)
MovePos(menuWnd->GetRect().left, menuWnd->GetRect().top - GetRect().GetHeight());
}
void SUIArenaWaitingWnd::ProcMsgAtStatic( SGameMessage* msg )
{
m_msgFp.call(msg->nType, this, msg);
}
void SUIArenaWaitingWnd::OnNotifyUIWindowOpen(bool bOpen, bool bLimitWnd)
{
if (bOpen)
{
syncPos();
setData();
setDefaultMyTeam();
/// 알림창은 아레나 메뉴보다 위로 오게 해준다
m_pGameManager->PostMsgAtDynamic( new SIMSG_UI_LIST_MOVE_FORCE_BACK( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_NOTIFICATION ) );
}
postUpdateMainMenuButton();
}
void SUIArenaWaitingWnd::postUpdateMainMenuButton()
{
m_pGameManager->PostMsgAtDynamic( new SIMSG_UPDATE_MAIN_MENU_BUTTON());
}
void SUIArenaWaitingWnd::PumpUpMessage( LPCTSTR controlID, DWORD msg, DWORD lparam, DWORD wparam )
{
switch (msg)
{
case KUI_MESSAGE::KBUTTON_CLICK: m_controlFp.call(controlID, this); break;
}
}
DWORD SUIArenaWaitingWnd::OnMouseMessage(DWORD dwMessage, int x, int y)
{
if (KLBUTTON_DOWN == dwMessage)
{
if (m_emptyControlRegionChecker.isIn(x, y))
return KMR_GET_PASS;
}
return SUIWnd::OnMouseMessage(dwMessage, x, y);
}
void SUIArenaWaitingWnd::Process(DWORD dwTime)
{
KUIWnd::Process(dwTime);
procCount(dwTime);
checkWaiting();
}
void SUIArenaWaitingWnd::procCount(DWORD dwTime)
{
if (!m_countDirecting.isEnable())
return ;
bool isEnd;
m_countDirecting.process(dwTime, isEnd);
if (isEnd)
{
endCounting();
}
updateCount();
}
void SUIArenaWaitingWnd::updateCount()
{
SetChildCaptionFormat(m_countStatic, "%s%d", "<font:font_01><size:28><#898989><out><hcenter>", m_countDirecting.getCount());
}
void SUIArenaWaitingWnd::start()
{
/// send
TS_CS_BATTLE_ARENA_ENTER_WHILE_COUNTDOWN msg;
m_pGameManager->PendMessage(&msg);
m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_ARENA_WAITING, false) );
}
void SUIArenaWaitingWnd::setEnableStartButton(bool enable)
{
if (enable)
m_startButton->Enable();
else
m_startButton->Disable();
}
void SUIArenaWaitingWnd::setMode(int mode)
{
sArenaUtility utility;
SetChildCaptionFormat(GetChild("text_select_01"), "<font:font_01><size:9><#898989><b><right>%s", utility.modeToStr(mode));
}
void SUIArenaWaitingWnd::setMemberString(int maxMember)
{
sArenaUtility utility;
SetChildCaptionFormat(GetChild("text_select_02"), "<font:font_01><size:9><#898989><b><right>%s", utility.maxMemberToMemberStr(maxMember));
}
void SUIArenaWaitingWnd::setMemberCount(int curMember)
{
int maxMember = 0;
BattleArenaBase* base = GetBattleArenaDB().getData(g_pCurrentGameSystem->getArenaId());
if (base) maxMember = base->nMaxMember;
sArenaUtility utility;
char const* curMemberColor = utility.getMinMemberCountColor(curMember, maxMember);
/// set caption
SetChildCaptionFormat(GetChild("text_current_member_01"), "<font:font_01><size:9><b><right>%s%d<#ffffff>/%d", curMemberColor, curMember, maxMember);
}
void SUIArenaWaitingWnd::updateMemberCount()
{
sArenaSystem* arenaSystem = g_pCurrentGameSystem->getArenaSystem();
int curMember = 0;
for (int i = 0; i < sArenaUtility::MAX_TEAM_NUM; ++i)
{
curMember += arenaSystem->getPlayerCount(i);
}
setMemberCount(curMember);
}
void SUIArenaWaitingWnd::setTotalCount(float count)
{
m_countDirecting.setCount(count);
}
void SUIArenaWaitingWnd::startCounting()
{
isValidArenaJoinSituationAtStartCount();
m_countDirecting.start();
updateCount();
}
void SUIArenaWaitingWnd::endCounting()
{
isValidArenaJoinSituationAtEndCount();
/// SUIArenaGameWnd에서 하고 있다
//g_pCurrentGameSystem->GetGame()->SendGameInterfaceMsg(&SIMSG_ANNOUNCE(S(2462)));
}
void SUIArenaWaitingWnd::setRank()
{
sArenaRankInfo rankInfo;
rankInfo.setRank(GetChild("mark_rookie"));
}
void SUIArenaWaitingWnd::isValidArenaJoinSituationAtStartCount()
{
sArenaJoinSituationCondition situationCondition;
/// way
situationCondition.m_notificationWays = cArenaJoinSituationChecker::WAY_NOTIFICATION_WND;
/// situation
situationCondition.add(cArenaJoinSituationChecker::SITUATION_DEATH, S(2434));
situationCondition.add(cArenaJoinSituationChecker::SITUATION_TRADE, S(2435));
situationCondition.add(cArenaJoinSituationChecker::SITUATION_INSTANCE_PLAYING, S(2431));
situationCondition.add(cArenaJoinSituationChecker::SITUATION_SIEGE_PLAYING, S(2432));
g_pCurrentGameSystem->isValidArenaJoinSituation(situationCondition);
}
void SUIArenaWaitingWnd::isValidArenaJoinSituationAtEndCount()
{
sArenaJoinSituationCondition situationCondition;
/// way
situationCondition.m_notificationWays = cArenaJoinSituationChecker::WAY_NOTIFICATION_WND;
/// situation
situationCondition.add(cArenaJoinSituationChecker::SITUATION_DEATH, S(2437));
situationCondition.add(cArenaJoinSituationChecker::SITUATION_TRADE, S(2438));
g_pCurrentGameSystem->isValidArenaJoinSituation(situationCondition);
}
void SUIArenaWaitingWnd::setData()
{
BattleArenaBase* base = GetBattleArenaDB().getData(g_pCurrentGameSystem->getArenaId());
/// 경기 타입
setMode(base->eType);
/// 인원 수
setMemberString(base->nMaxMember);
/// rank
setRank();
/// 배틀 인포 데이타를 아직 안 받았을 때, startTime으로 체크한다
sArenaSystem* arenaSystem = g_pCurrentGameSystem->getArenaSystem();
if (!arenaSystem->isRecvBattleInfo())
{
m_countDirecting.end();
std::string caption;
caption = "<font:font_01><size:9><#898989><b><top><hcenter>";
caption += SR<int>(2331, "#@least_num@#", base->nMinMember, "#@minutes@#", base->nCountDown/100);
m_helpStatic->SetCaption(caption.c_str());
XStringUtil::Format(caption, "<font:font_01><size:9><#898989><b><top><hcenter>%s", S(2433));
m_countStatic->SetCaption(caption.c_str());
}
}
void SUIArenaWaitingWnd::procMsgBattleInfo(SGameMessage* msg)
{
msg->bUse = true;
SMSG_BATTLE_ARENA_BATTLE_INFO* _msg = dynamicCast<SMSG_BATTLE_ARENA_BATTLE_INFO*>(msg);
sArenaSystem* arenaSystem = g_pCurrentGameSystem->getArenaSystem();
bool reconnect;
AR_TIME count = 0;
AR_TIME curTime = GetArTime();
if (_msg->startTime > curTime)
{
reconnect = false;
count = _msg->startTime - curTime;
}
else
{
reconnect = true;
count = RECONNECT_WAITING_TIME;
}
setTotalCount((float)count/100.0f);
/// member count
int memberCount = 0;
for (int i = 0; i < sArenaUtility::MAX_TEAM_NUM; ++i)
memberCount += _msg->playerCountPerTeam[i];
setMemberCount(memberCount);
///
setMyTeam(arenaSystem->getMyTeam());
startCounting();
setEnableStartButton(true);
setHelpText(reconnect);
/// procMsgJoinQueue에서 show를 하나, 카운트중에 참여 했을 때는 join queue가 안 날라오기 때문에 여기서 체크해준다
if (!IsShow())
m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_ARENA_WAITING, true) );
}
void SUIArenaWaitingWnd::procMsgUpdateWaitUserCount(SGameMessage* msg)
{
msg->bUse = true;
sArenaSystem* arenaSystem = g_pCurrentGameSystem->getArenaSystem();
setMemberCount(arenaSystem->getWaitingUserCount());
}
void SUIArenaWaitingWnd::procMsgJoinQueue(SGameMessage* msg)
{
msg->bUse = true;
sArenaSystem* arenaSystem = g_pCurrentGameSystem->getArenaSystem();
setMemberCount(arenaSystem->getWaitingUserCount());
setEnableStartButton(false);
m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_ARENA_WAITING, true) );
}
void SUIArenaWaitingWnd::procMsgJoinBattle(SGameMessage* msg)
{
msg->bUse = true;
updateMemberCount();
}
void SUIArenaWaitingWnd::procMsgLeave(SGameMessage* msg)
{
msg->bUse = true;
updateMemberCount();
}
void SUIArenaWaitingWnd::setMyTeam(int team)
{
sArenaUtility utility;
/// mark bg
KUIControlStatic* staticBgMark = dynamicCast<KUIControlStatic*>(GetChild("bg_mark_arena_alliance_01"));
staticBgMark->SetAniName(utility.getMenuRankBgAniName(team));
/// titlebar bg
KUIControlStatic* staticTitleBar = dynamicCast<KUIControlStatic*>(GetChild("bg_arena_titlebar_alliance_01"));
staticTitleBar->SetAniName(utility.getMenuTitleBgAniName(team));
}
void SUIArenaWaitingWnd::checkWaiting()
{
sArenaSystem* arenaSystem = g_pCurrentGameSystem->getArenaSystem();
if (arenaSystem->isPlaying())
{
if (IsShow())
m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_ARENA_WAITING, false) );
}
}
void SUIArenaWaitingWnd::setHelpText(bool reconnect)
{
int countDown;
if (reconnect)
{
countDown = RECONNECT_WAITING_TIME;
}
else
{
BattleArenaBase* base = GetBattleArenaDB().getData(g_pCurrentGameSystem->getArenaId());
countDown = base->nCountDown;
}
std::string str = "<font:font_01><size:9><#898989><b><top><hcenter>";
str += SR<int>(2466, "#@minutes@#", countDown/100);
m_helpStatic->SetCaption(str.c_str());
}
void SUIArenaWaitingWnd::setDefaultMyTeam()
{
sArenaSystem* arenaSystem = g_pCurrentGameSystem->getArenaSystem();
/// battle info를 받았으면 이미 팀 설정을 했다는 뜻이다.
if (arenaSystem->isRecvBattleInfo())
return ;
setMyTeam(sArenaUtility::TEAM_NONE);
}