65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
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/// 2011.10.12 - prodongi
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#ifndef _SUIRaidSiegeStatusWnd_h_
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#define _SUIRaidSiegeStatusWnd_h_
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//#include "SUIWnd.h"
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#include <mmo/ArType.h>
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class SUIRaidSiegeProgressBaseWnd;
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class SUIRaidSiegeResultBaseWnd;
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class SUIRaidSiegeRotationSiegeWnd;
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/*
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레이드/시즈의 진행 상황을 출력해 주는 창(진행, 결과)
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location이 PLAYER_IN_DUNGEON_SIEGE/PLAYER_IN_DUNGEON_RAID 로 받을 때, timer/gage show,
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결과 채팅 메세지를 받을 때, 결과 show, timer/gage hide
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결과 hide는 언제?
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*/
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class SUIRaidSiegeStatusWnd : public SUIWnd
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{
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public:
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enum { RAID, SIEGE };
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enum { PROGRESS, RESULT };
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public:
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SUIRaidSiegeStatusWnd(class SGameManager* pGameManager);
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virtual ~SUIRaidSiegeStatusWnd();
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virtual void Process(DWORD dwTime);
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virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam );
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virtual void ProcMsgAtStatic( SGameMessage* pMsg );
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virtual void OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd = true );
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virtual bool InitControls( KPoint kPos );
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void changeSiegeOwner(int newOwnerType);
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protected:
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void checkReadyType();
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void setReadyType(int type);
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SUIRaidSiegeProgressBaseWnd* createProgress(int type);
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SUIRaidSiegeResultBaseWnd* createResult(int type);
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void setProgressTime(std::string const& progressTime);
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void setProgressHp(int defenseHp, int offenseHp, int ownerType);
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void removeReadyTypes();
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void setOwner(int owner);
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void updateRotationSiege(DWORD time);
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void removeRotationSiege();
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protected:
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SUIRaidSiegeProgressBaseWnd* m_wndProgress;
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SUIRaidSiegeResultBaseWnd* m_wndResult;
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SUIRaidSiegeRotationSiegeWnd* m_wndRotationSiege;
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int m_readyType;
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AR_TIME m_progressTime;
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AR_TIME m_recvProgressTime; /// 서버에서 받은 시간(실제 적용될 때 딜레이 체크 때문에)
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int m_defenseHp;
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int m_offenseHp;
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int m_ownerType;
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int m_curLocation;
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int m_prevLocation;
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std::string m_opponentName; /// 2012.01.12 상대편 시즈 길드 이름
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};
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#endif |