Files
Leviathan/Client/Game/game/Interface/SUIAllianceGuild.cpp
T
2026-06-01 12:46:52 +02:00

175 lines
4.1 KiB
C++

#include "stdafx.h"
#include "SStringDB.h"
#include <toolkit/XStringUtil.h>
#include "SGameManager.h"
#include "SGameMessage.h"
//#include "SGameMessageUI.h"
#include "SMessengerMgr.h"
//#include "KUIControl.h"
#include "KUIControlEdit.h"
#include "SUIAllianceGuild.h"
SUIAllianceGuild::SUIAllianceGuild( SGameManager * pGameManager ) :
SUIWnd( pGameManager ),
m_CtrlGuild( NULL ),
m_CtrlLeader( NULL ),
m_CtrlGuildCount( NULL ),
m_CtrlDungeon( NULL )
{
}
SUIAllianceGuild::~SUIAllianceGuild()
{
Release();
}
void SUIAllianceGuild::Release()
{
}
SUIWnd* SUIAllianceGuild::CreateWnd( const char* szFile, KUIWndManager* pWndManager, KPoint kPos, int nWindowID )
{
SUIWnd::CreateWnd( szFile, pWndManager, kPos, nWindowID );
return this;
}
bool SUIAllianceGuild::InitControls( KPoint kPos )
{
// 각 정보 컨트롤.
m_CtrlGuild = GetChild( "guild_data_text_18" );
m_CtrlLeader = GetChild( "guild_data_text_19" );
m_CtrlGuildCount = GetChild( "guild_data_text_20" );
m_CtrlDungeon = GetChild( "guild_data_text_23" );
// 텍스트 데코레이션 뽑아내기.
string strOrg( m_CtrlGuild->GetCaption() );
std::string::size_type sizeEnd = strOrg.find_last_of( ">" );
m_TextDecoration = strOrg.substr( 0, ++sizeEnd );
return SUIWnd::InitControls( kPos );
}
//void SUIAllianceGuild::OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd)
//{
// if( bOpen )
// {
// //this->SetShow( true );
// //
// //// 기존 포커스 제거.
// //this->m_pManager->RemoveWnd( this );
//
// //// wnd 출력 리스트의 최하단에 추가. ( wnd 들중 가장 상위에 뜨게 된다. )
// //this->m_pManager->AddWnd( this );
//
// //// 가장위에 뜨도록 한다.
// //this->m_pManager->SetFocus( this );
// }
//
// SUIWnd::OnNotifyUIWindowOpen( bOpen, bLimitWnd );
//}
void SUIAllianceGuild::ProcMsgAtStatic( SGameMessage* pMsg )
{
switch( pMsg->nType )
{
case IMSG_UI_MOVE:
{
SIMSG_UI_MOVE* pMoveMsg = ( SIMSG_UI_MOVE* )pMsg;
MovePos( pMoveMsg->m_nX, pMoveMsg->m_nY );
pMsg->bUse = true;
}
break;
case IMSG_UI_SEND_DATA :
{
// 연합길드 정보.
SIMSG_UI_SEND_DATA * pDataAlliance = dynamicCast< SIMSG_UI_SEND_DATA * >( pMsg );
if( !::_stricmp( "AllianceGuildName", pDataAlliance->m_strText.c_str() ) )
{
// 길드 정보 설정.
DataMapping( reinterpret_cast< SAllianceGuild * >( pDataAlliance->m_pData ) );
//DataMapping( pDataAlliance->m_strString );
pMsg->bUse = true;
}
}
break;
}
}
void SUIAllianceGuild::PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam )
{
switch( nMessage )
{
case KUI_MESSAGE::KBUTTON_CLICK :
// close.
//servantes 2010.10.13
if( !::_stricmp( lpszControlID, "button_close" ) )
{
m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_GUILD_SUB_INFO_ALLIANCE, false ) );
}
break;
// 윈도우 이동
case KUI_MESSAGE::KGENWND_MOVE:
LimitMoveWnd(); // 게임 외부로 나가지 못하게 제한
break;
}
SUIWnd::PumpUpMessage( lpszControlID, nMessage, lparam, wparam );
}
//DWORD SUIAllianceGuild::OnMouseMessage(DWORD dwMessage, int x, int y)
//{
// /*switch( dwMessage )
// {
// case KLBUTTON_DOWN :
//
// break;
//
// }*/
//
// return SUIWnd::OnMouseMessage(dwMessage, x, y);
//}
// 길드 정보 설정.
void SUIAllianceGuild::DataMapping( SAllianceGuild * pGuildData )
{
m_CtrlGuild->SetCaption( ( m_TextDecoration + pGuildData->strName ).c_str() ); // 길드명.
m_CtrlLeader->SetCaption( ( m_TextDecoration + pGuildData->strLeaderName ).c_str() ); // 길드장
m_CtrlGuildCount->SetCaption( CStringUtil::StringFormat( "%s%d", m_TextDecoration.c_str(), pGuildData->nMemberCount ).c_str() );// 길드원수
//// 소유던전.
//m_GuildMgr.GetAllianceGuild
//int nDungeonID = GetDungeonResDB().GetDungeonNameID( pGuildData->nID .GetGuildDungeonID() );
//strText.append( GetStringDB().GetString( nDungeonID ) );
//std::string::size_type nSize = strText.find( "empty" );
//strText = nSize == -1 ? strText : "";
//GetChild( "guild_data_text_11" )->SetCaption( strText.c_str() );
m_CtrlDungeon->SetCaption( " " );
}