Files
Leviathan/Client/Game/game/Interface/SUIExpulsionWnd.h
T
2026-06-01 12:46:52 +02:00

57 lines
1.6 KiB
C++

#pragma once
//#include <vector>
//#include "SUIWnd.h" // UI 공통 클래스
//---------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------
//
// class SUIExpulsionWnd
//
// * 길드원제명 팝업 윈도우
//
//
//---------------------------------------------------------------------------------------------
class SUIExpulsionWnd : public SUIWnd
{
private:
class KUIControlEdit * m_EditName; // 길드제명 될 캐릭터명.
KUIControl * m_pClassName; // 길드 등급명 컨트롤.
std::string m_strDecoClassName; // 등급명의 텍스트 데코레이션.
public :
SUIExpulsionWnd( SGameManager * pGameManager );
virtual ~SUIExpulsionWnd();
//------------------------------------------
virtual SUIWnd* CreateWnd( const char* szFile, KUIWndManager* pWndManager, KPoint kPos, int nWindowID );
virtual bool InitControls( KPoint kPos );
virtual void OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd = true );
//virtual void OnPosChangeNofity(int nLeft, int nTop);
virtual void ProcMsgAtStatic( SGameMessage* pMsg );
virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam );
virtual DWORD OnMouseMessage(DWORD dwMessage, int x, int y);
//------------------------------------------
void Release(); // 메모리 해제.
void ConfirmationButton(); // 확인버튼.
void PrintClassName(); // 해당 아이디의 등급 출력.
//------------------------------------------
};