142 lines
3.3 KiB
C++
142 lines
3.3 KiB
C++
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#include "stdafx.h"
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#include <mmo/ArType.h>
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#include "SUIDefine.h"
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#include "SGameManager.h"
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#include "SGameSystem.h"
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//#include "SGameMessageUI.h"
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#include "SNetMessage.h"
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#include "SGameMessage.h"
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#include "ErrorCode/ErrorCode.h"
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#include "KUIWndManager.h"
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#include "KUIControlStatic.h"
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#include "KUIControlButton.h"
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#include "SStringDB.h"
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#include "SHuntaHolicResourceDB.h"
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#include "TemplateUtil.h"
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#include "SHuntaHolicSystem.h"
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#include "SGameSystem.h"
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#include "SUIHuntaHolicConfirmPasswordWnd.h"
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#include "SDebug_Util.h"
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extern SGameSystem* g_pCurrentGameSystem;
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#define HUNTAHOLICSYSTEM g_pCurrentGameSystem->GetContentsMgr().acquire< SHuntaHolicSystem >( "huntaholic" )
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namespace hhi = huntaholic_interface;
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namespace {
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const char* ctrl_password = "room_secret_number_box";
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const char* ctrl_confirm = "button_ok"; // servantes 2010.10.13
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const char* ctrl_cancel = "button_cancel";
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}
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SUIHuntaHolicConfirmPasswordWnd::SUIHuntaHolicConfirmPasswordWnd( SGameManager* pGameManager )
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: SUIWnd( pGameManager )
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, mCallBack( 0 )
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, mPW( 0 )
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{
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}
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SUIHuntaHolicConfirmPasswordWnd::~SUIHuntaHolicConfirmPasswordWnd()
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{
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}
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void SUIHuntaHolicConfirmPasswordWnd::Process( DWORD time )
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{
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SUIWnd::Process( time );
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}
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bool SUIHuntaHolicConfirmPasswordWnd::InitControls( KPoint pos )
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{
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mPW = dynamicCast<KUIControlEdit*>(GetChild( ctrl_password ));
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if( mPW )
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{
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mPW->SetOnlyNumber( false );
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mPW->SetLimitation( GameRule::HUNTAHOLIC_MAX_INSTANCE_PASSWORD_LENGTH );
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mPW->SetPassword( true );
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}
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return SUIWnd::InitControls( pos );
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}
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bool SUIHuntaHolicConfirmPasswordWnd::InitData( bool reload )
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{
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return SUIWnd::InitData( reload );
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}
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void* SUIHuntaHolicConfirmPasswordWnd::Perform( KID id, KArg& msg )
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{
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if( id == hhi::id_setCallBack )
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{
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hhi::setCallBack* real = static_cast< hhi::setCallBack* >( &msg );
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mCallBack = real->callback;
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}
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return SUIWnd::Perform( id, msg );
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}
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void SUIHuntaHolicConfirmPasswordWnd::PumpUpMessage( LPCTSTR controlID, DWORD msg, DWORD lparam, DWORD wparam )
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{
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switch( msg )
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{
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case KUI_MESSAGE::KBUTTON_CLICK:
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{
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if( !::stricmp( controlID, ctrl_cancel ) || !::stricmp( controlID, "idcancel" ) )
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{
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m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_HUNTAHOLIC_CONFIRM_PASSWORD, false, true ) );
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}
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else if( !::stricmp( controlID, ctrl_confirm ) || !::stricmp( controlID, "idok" ) )
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{
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if( mCallBack )
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{
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std::string password;
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if( mPW ) password = mPW->GetText();
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if( password.empty() )
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return;
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mCallBack->Perform( hhi::id_onConfirmPassword, hhi::onConfirmPassword( password.c_str() ) );
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}
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m_pGameManager->PostMsgAtDynamic( new SIMSG_SHOW_UIWINDOW( SIMSG_TOGGLE_UIWINDOW::UIWINDOW_HUNTAHOLIC_CONFIRM_PASSWORD, false, true ) );
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}
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}
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break;
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}
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SUIWnd::PumpUpMessage( controlID, msg, lparam, wparam );
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}
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void SUIHuntaHolicConfirmPasswordWnd::ProcMsgAtStatic( SGameMessage* msg )
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{
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}
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void SUIHuntaHolicConfirmPasswordWnd::OnNotifyUIWindowOpen( bool open, bool limitWnd )
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{
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if( open )
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{
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SetFocus( true );
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}
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else
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{
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SetFocus( false );
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}
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}
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DWORD SUIHuntaHolicConfirmPasswordWnd::OnMouseMessage( DWORD msg, int x, int y )
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{
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DWORD ret = SUIWnd::OnMouseMessage( msg, x, y );
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if( KMR_NO_GET & ret )
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return ret;
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// do something ...
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return ret;
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}
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void SUIHuntaHolicConfirmPasswordWnd::OnFocusNotify()
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{
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} |