63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
#pragma once
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//#include "SUIWnd.h"
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class SUIDisplayInfo;
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class SStateSlot;
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class SUITargetStateWnd : public SUIWnd
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{
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public:
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SUITargetStateWnd( SGameManager* pGameManager, SUIDisplayInfo* pDisplayInfo )
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: SUIWnd( pGameManager )
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, m_pDisplayInfo( pDisplayInfo )
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, m_pTarget(NULL)
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{ }
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virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam );
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virtual bool InitControls( KPoint kPos );
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virtual void ProcMsgAtStatic( SGameMessage* pMsg );
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virtual void OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd = true );
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virtual bool InitData( bool bReload = false );
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virtual DWORD OnMouseMessage(DWORD dwMessage, int x, int y);
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// operators
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private:
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bool IsExistState ( int state_handle, bool bPositive = true );
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void UpdateStateInfo ( SStateSlot* pInfo, bool bPositive );
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void RefreshStateSlot ();
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/// 아이콘 생성
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void CreateItemIcon ();
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void RefreshStateInfo ();
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void CloseWnd ();
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void RefreshSlot ( int nStart, bool bPositive );
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void DisableSlot ( int nIndex = 0, int nEnd = 0, bool bShow = false );
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bool IsSlot ();
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SStateSlot* FindState( AR_HANDLE hState, bool bPositive = true );
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bool IsCashState( int nCode );
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bool IsSetTarget();
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void RefreshAllStateInfo();
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void SetStateData( int Index, SStateSlot* pInfo, bool bCash, bool bOnlyTime=false );
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void CheckState();
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int CheckStateList( int nIndex, std::vector<SStateSlot*>& rStateList, bool bharmful, bool bCash );
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void UpdateStateData( SGameMessage* pMsg );
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int GetUpdateStateIndex( int Index, bool bHarmhul, bool bCash );
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AR_HANDLE GetOwnerHandle_TargetSummonCreatureForOnlyLocalPlayer();
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bool IsAbleRemove( int nID );
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int GetStateCodeForIndex( int nIndex );
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void setReiterationCount(SStateSlot const* state, KUIControlStatic* control); /// 2011.03.30 중첩 설정 - prodongi
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void CalcOpenPosition( int nObjType );
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private:
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SUIDisplayInfo* m_pDisplayInfo;
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int m_nShowType;
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int m_nCurNegativePos;
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class SGameAvatarEx* m_pTarget;
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}; |