Files
Leviathan/Client/Game/game/Interface/SUITeamWnd.h
T
2026-06-01 12:46:52 +02:00

55 lines
1.4 KiB
C++

#pragma once
//#include <vector>
//#include "SUIWnd.h" // UI 공통 클래스
//---------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------
//
// class SUITeamWnd
//
// * 공격대결성 팝업 윈도우.
//
//
//---------------------------------------------------------------------------------------------
class SUITeamWnd : public SUIWnd
{
private:
class KUIControlEdit * m_EditName; // 공격대명.
public :
SUITeamWnd( SGameManager * pGameManager );
virtual ~SUITeamWnd();
//------------------------------------------
virtual SUIWnd* CreateWnd( const char* szFile, KUIWndManager* pWndManager, KPoint kPos, int nWindowID );
virtual bool InitControls( KPoint kPos );
virtual void OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd = true );
//virtual void OnPosChangeNofity(int nLeft, int nTop);
virtual void ProcMsgAtStatic( SGameMessage* pMsg );
virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam );
virtual DWORD OnMouseMessage(DWORD dwMessage, int x, int y);
//------------------------------------------
void Release(); // 메모리 해제.
//------------------------------------------
protected:
void setDefaultPartyName(); /// 2011.10.13 공대 파티 기본 이름 설정 - prodongi
private:
};