55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
#pragma once
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//#include <vector>
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//#include "SUIWnd.h" // UI 공통 클래스
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//---------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------
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//
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// class SUITeamWnd
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//
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// * 공격대결성 팝업 윈도우.
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//
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//
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//---------------------------------------------------------------------------------------------
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class SUITeamWnd : public SUIWnd
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{
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private:
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class KUIControlEdit * m_EditName; // 공격대명.
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public :
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SUITeamWnd( SGameManager * pGameManager );
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virtual ~SUITeamWnd();
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//------------------------------------------
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virtual SUIWnd* CreateWnd( const char* szFile, KUIWndManager* pWndManager, KPoint kPos, int nWindowID );
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virtual bool InitControls( KPoint kPos );
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virtual void OnNotifyUIWindowOpen( bool bOpen, bool bLimitWnd = true );
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//virtual void OnPosChangeNofity(int nLeft, int nTop);
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virtual void ProcMsgAtStatic( SGameMessage* pMsg );
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virtual void PumpUpMessage( LPCSTR lpszControlID, DWORD nMessage, DWORD lparam, DWORD wparam );
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virtual DWORD OnMouseMessage(DWORD dwMessage, int x, int y);
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//------------------------------------------
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void Release(); // 메모리 해제.
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//------------------------------------------
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protected:
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void setDefaultPartyName(); /// 2011.10.13 공대 파티 기본 이름 설정 - prodongi
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private:
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}; |